Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Learning Processes | 3 |
Questionnaires | 3 |
Vignettes | 3 |
Case Studies | 2 |
College Students | 2 |
Educational Technology | 2 |
Foreign Countries | 2 |
Role Playing | 2 |
Action Research | 1 |
Active Learning | 1 |
Business | 1 |
More ▼ |
Author
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Reports - Descriptive | 1 |
Education Level
Adult Education | 2 |
Higher Education | 2 |
Postsecondary Education | 2 |
Audience
Location
California | 1 |
Canada | 1 |
European Union | 1 |
Malaysia | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Multifactor Leadership… | 1 |
Study Process Questionnaire | 1 |
What Works Clearinghouse Rating
Yew, Tee Meng; Dawood, Fauziah K. P.; a/p S. Narayansany, Kannaki; a/p Palaniappa Manickam, M. Kamala; Jen, Leong Siok; Hoay, Kuan Chin – Malaysian Online Journal of Educational Sciences, 2016
When students and teachers behave in ways that reinforce learning as a spectator sport, the result can often be a classroom and overall learning environment that is mostly limited to transmission of information and rote learning rather than deep approaches towards meaningful construction and application of knowledge. A group of college instructors…
Descriptors: College Faculty, Communities of Practice, Action Research, Active Learning
Siadaty, Melody; Gasevic, Dragan; Jovanovic, Jelena; Pata, Kai; Milikic, Nikola; Holocher-Ertl, Teresa; Jeremic, Zoran; Ali, Liaqat; Giljanovic, Aleksandar; Hatala, Marek – Educational Technology & Society, 2012
Self-regulated learning processes have a potential to enhance the motivation of knowledge workers to take part in learning and reflection about learning, and thus contribute to the resolution of an important research challenge in workplace learning. An equally important research challenge for the successful completion of each step of a…
Descriptors: Foreign Countries, Web Based Instruction, Educational Technology, Workplace Learning
Lisk, Timothy C.; Kaplancali, Ugur T.; Riggio, Ronald E. – Simulation & Gaming, 2012
With their increased popularity, games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs, outcomes, and rewards of the alternative strategies that result from fast-paced decision making. Such dynamics also…
Descriptors: Global Approach, Transformational Leadership, Computer Games, Leadership Training