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Chiu, Fu-Yuan; Hsieh, Mei-Ling – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study developed a set of Role-playing game (RPG), which was used to explore whether significant differences exist in academic performance and learning attitudes between RPG-based assessment and traditional lectures. This study also investigated the satisfaction of students toward the RPG scenario. Research participants included 100 second…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Grade 2
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Yong, Darryl; Levy, Rachel; Lape, Nancy – PRIMUS, 2015
Flipped classrooms have the potential to improve student learning and metacognitive skills as a result of increased time for active learning and group work and student control over pacing, when compared with traditional lecture-based courses. We are currently running a 4-year controlled study to examine the impact of flipping an Introductory…
Descriptors: College Mathematics, Mathematics Instruction, Blended Learning, Educational Technology
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Keeler, Carolyn M.; And Others – Teaching Statistics, 1994
Formal use of cooperative learning techniques proved effective in improving student performance and retention in a freshman level statistics course. Lectures interspersed with group activities proved effective in increasing conceptual understanding and overall class performance. (11 references) (Author)
Descriptors: College Freshmen, Cooperative Learning, Group Activities, Higher Education