Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 4 |
Descriptor
Online Courses | 4 |
Questionnaires | 4 |
Simulated Environment | 4 |
Student Attitudes | 3 |
Computer Mediated… | 2 |
Computer Simulation | 2 |
Foreign Countries | 2 |
Graduate Students | 2 |
Interviews | 2 |
Likert Scales | 2 |
Teaching Methods | 2 |
More ▼ |
Source
Journal of Educational… | 1 |
Journal of Educational… | 1 |
Journal of Interactive… | 1 |
Research-publishing.net | 1 |
Author
Bledsoe, Scott | 1 |
Cartwright, Brenda | 1 |
Fominykh, Mikhail | 1 |
Harmeyer, Dave | 1 |
Ho, Tu-Kuang | 1 |
Leong, Peter | 1 |
Lin, Yu-Tzeng | 1 |
Schneider, Christel | 1 |
Publication Type
Reports - Research | 4 |
Journal Articles | 3 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 2 |
Adult Education | 1 |
Elementary Secondary Education | 1 |
Audience
Location
Czech Republic | 1 |
Netherlands | 1 |
Poland | 1 |
Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Fominykh, Mikhail; Leong, Peter; Cartwright, Brenda – Journal of Interactive Learning Research, 2018
In this paper, we explore role-playing and experiential learning approaches applied in an immersive virtual environment for a professional counseling distance course. Training professional counselors requires practice and therefore possesses a challenge for the distant education. Although both counseling professionals' codes of ethics provide…
Descriptors: Role Playing, Experiential Learning, Counselor Training, Distance Education
Ho, Tu-Kuang; Lin, Yu-Tzeng – Journal of Educational Computing Research, 2016
Group identity is a critical component in developing effective classroom management. While there have been numerous studies on group identity, they have primarily focused on its effects on the physical classroom entity. Advances in information technology, however, have enabled the creation of virtual communities, which have become a vital channel…
Descriptors: Group Dynamics, Classroom Techniques, Online Courses, Simulated Environment
Schneider, Christel – Research-publishing.net, 2016
This paper, based on the findings of the EU funded CAMELOT project (2013-2015), explores the added value of Machinima (videos produced in 3D virtual environments) in language learning. The project research evaluated all stages, from developing to field testing Machinima. To achieve the best outcome, mixed methods were used for the research,…
Descriptors: Educational Technology, Technology Uses in Education, Second Language Instruction, Mixed Methods Research
Bledsoe, Scott; Harmeyer, Dave – Journal of Educational Technology, 2011
This paper provides qualitative student-centered research from an online Research Methodology course taught partly within the immersive, 3-D environment of Second Life with fifty-eight graduate psychology students for the purpose of suggesting a constructivist-based instruction model for immersive environments. A qualitative method approach was…
Descriptors: Constructivism (Learning), Web Based Instruction, Computer Simulation, Student Attitudes