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Showing 1 to 15 of 28 results Save | Export
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Ghebru, Senait; Ogunniyi, Meshach – African Journal of Research in Mathematics, Science and Technology Education, 2017
The study is part of a larger project concerned with addressing the problem that Eritrean science teachers face in their attempt to implement a new learner-centred science curriculum. Specifically, the study attempted to determine the effects of the use of an Argumentation-Based Instructional Model (ABIM) on 25 pre-service science teachers'…
Descriptors: Foreign Countries, Preservice Teacher Education, Knowledge Level, Persuasive Discourse
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Hill, John C.; Hains, Bryan; Ricketts, Kristina – Journal of Alcohol and Drug Education, 2017
Drug abuse has been a persistent problem within the United States. Among the nation, Kentucky ranks third in drug overdose and drug mortality rates, with numbers quadrupling from 1999 to 2010. Recent statistics indicate drug offenders account or a significant portion of individuals within the criminal justice system, directly affecting the…
Descriptors: Drug Abuse, Addictive Behavior, Intervention, Social Development
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Cheung, Sum Kwing; McBride, Catherine – Early Education and Development, 2017
Research Findings: In Study 1, we observed 32 Chinese kindergarteners playing a number board game with their caregivers in dyads. Number board game playing provided important opportunities for kindergarteners and their caregivers to talk about an array of number concepts, but their numeracy-related exchanges rarely went beyond counting. In Study…
Descriptors: Foreign Countries, Young Children, Play, Games
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Tassone, Valentina C.; Dik, Giel; van Lingen, Thekla Anna – International Journal of Sustainability in Higher Education, 2017
Purpose: While empowerment for sustainability is considered a major objective within sustainability-oriented educational programs and policies, little is known about the actual process of empowering students for sustainability through higher education. This study aims to explore this field, by introducing the EYE (Educating Yourself in…
Descriptors: Foreign Countries, College Students, Student Empowerment, Sustainability
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Sung, Han-Yu; Hwang, Gwo-Jen – Interactive Learning Environments, 2018
Researchers have recognized the potential of educational computer games in improving students' learning engagement and outcomes; however, facilitating effective learning behaviors during the gaming process remains an important and challenging issue. In this paper, a collaborative knowledge construction strategy was incorporated into an educational…
Descriptors: Educational Technology, Technology Uses in Education, Computer Games, Teaching Methods
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Mousa, Marwa Abd El-Gawad Ahmed – Journal of Education and Practice, 2015
Empathy is an ability and skill that can be learned and developed through appropriate education and practice. While the importance of nurses' empathy is widely acknowledged, little is known about the impact of passing through the psychiatric nursing and mental health educational experience at the Faculty of Nursing, Alexandria University on…
Descriptors: Nursing Students, Nursing Education, Empathy, Mental Disorders
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Raygoza, Mary Candace – Journal of Urban Mathematics Education, 2016
In this article, the author contributes to the growing body of scholarship on critical mathematics pedagogy. In particular, the author advances this scholarship by outlining how critical pedagogy in the mathematics classroom can support students to engage in transformational resistance. Using a critical practitioner research approach, the author…
Descriptors: Participatory Research, Action Research, Mathematics Instruction, High School Students
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Fabrizi, Sarah E. – Journal of Occupational Therapy, Schools & Early Intervention, 2015
This study investigated the effectiveness of an aquatic playgroup on the playfulness of children, ages 2 to 3 with autism spectrum disorder. Using a repeated measures design, we followed 10 children and their caregivers who participated in a 6-week aquatic playgroup in southwest Florida. Four dyads completed the entire 12-week study period. The…
Descriptors: Young Children, Autism, Pervasive Developmental Disorders, Play
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Du, Jie; Wimmer, Hayden; Rada, Roy – Journal of Information Technology Education: Innovations in Practice, 2016
The Hour of Code is a one-hour introduction to computer science organized by Code.org, a non-profit dedicated to expanding participation in computer science. This study investigated the impact of the Hour of Code on students' attitudes towards computer programming and their knowledge of programming. A sample of undergraduate students from two…
Descriptors: Undergraduate Students, Computer Science Education, Programming, Introductory Courses
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Leier, Vera; Cunningham, Una – Research-publishing.net, 2016
Student and teacher activity in a closed Facebook group for a tertiary German class was observed during a 12-week teaching semester. This was complemented by questionnaires, semi-structured interviews with students, and teacher reflections in a researcher journal. Collected data were analysed using an inductive thematic analysis followed by a…
Descriptors: Social Media, German, Second Language Instruction, Educational Technology
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Xie, Iris; Babu, Rakesh; Joo, Soohyung; Fuller, Paige – Information Research: An International Electronic Journal, 2015
Introduction: This study explores blind users' unique help-seeking situations in interacting with digital libraries. In particular, help-seeking situations were investigated at both the physical and cognitive levels. Method: Fifteen blind participants performed three search tasks, including known- item search, specific information search, and…
Descriptors: Electronic Libraries, Blindness, Help Seeking, Access to Information
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Hilliard, Lacey J.; Buckingham, Mary H.; Geldhof, G. John; Gansert, Patricia; Stack, Caroline; Gelgoot, Erin S.; Bers, Marina U.; Lerner, Richard M. – Applied Developmental Science, 2018
Video games have the potential to be contexts for moral learning. We investigated whether "Quandary," a video game designed to promote ethical thinking and moral considerations for decision-making, would help promote positive skills such as perspective taking and empathy in adolescents. We examined the effect of playing…
Descriptors: Perspective Taking, Decision Making, Educational Games, Video Games
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Bishop, Crystal D.; Snyder, Patricia A.; Crow, Robert E. – Topics in Early Childhood Special Education, 2015
We used a multi-component single-subject experimental design across three preschool teachers to examine the effects of video self-monitoring with graduated training and feedback on the accuracy with which teachers monitored their implementation of embedded instructional learning trials. We also examined changes in teachers' implementation of…
Descriptors: Video Technology, Preschool Teachers, Self Evaluation (Individuals), Feedback (Response)
Bishop, Crystal D.; Snyder, Patricia A.; Crow, Robert E. – Grantee Submission, 2015
We used a multi-component single-subject experimental design across three preschool teachers to examine the effects of video self-monitoring with graduated training and feedback on the accuracy with which teachers monitored their implementation of embedded instructional learning trials. We also examined changes in teachers' implementation of…
Descriptors: Video Technology, Preschool Teachers, Self Evaluation (Individuals), Feedback (Response)
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Stanton-Chapman, Tina L.; Brown, Tiara S. – Topics in Early Childhood Special Education, 2015
The current study evaluated the play behaviors of children with disabilities (e.g., developmental delays, specific language impairment) who participated in a social communication intervention targeting skills such as initiations, responses, name use, proximity, and turn-taking. Three children who were enrolled in an inclusive classroom met the…
Descriptors: Play, Disabilities, Interpersonal Communication, Interpersonal Competence
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