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Cheung, Sum Kwing; McBride, Catherine – Early Education and Development, 2017
Research Findings: In Study 1, we observed 32 Chinese kindergarteners playing a number board game with their caregivers in dyads. Number board game playing provided important opportunities for kindergarteners and their caregivers to talk about an array of number concepts, but their numeracy-related exchanges rarely went beyond counting. In Study…
Descriptors: Foreign Countries, Young Children, Play, Games
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Hilliard, Lacey J.; Buckingham, Mary H.; Geldhof, G. John; Gansert, Patricia; Stack, Caroline; Gelgoot, Erin S.; Bers, Marina U.; Lerner, Richard M. – Applied Developmental Science, 2018
Video games have the potential to be contexts for moral learning. We investigated whether "Quandary," a video game designed to promote ethical thinking and moral considerations for decision-making, would help promote positive skills such as perspective taking and empathy in adolescents. We examined the effect of playing…
Descriptors: Perspective Taking, Decision Making, Educational Games, Video Games
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Kong, Maureen Mo-yee; Au, Terry Kit-fong – Early Education and Development, 2018
Research Findings: The objective of this research was to evaluate the effectiveness of Incredible Years Basic Parent Training (IYPT Basic) in a community clinic setting in Hong Kong. IYPT Basic is a Western program developed to promote children's academic, social, and emotional regulation skills and to reduce conduct problems among typically…
Descriptors: Foreign Countries, Program Effectiveness, Parent Education, Child Development
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Cross, Donna; Lester, Leanne; Barnes, Amy; Cardoso, Patricia; Hadwen, Kate – International Journal of Emotional Education, 2015
This study reports on a three-year group randomized controlled trial, the Cyber Friendly Schools Project (CFSP), aimed to reduce cyberbullying among grade 8 students during 2010-2012. In each year, 14-15 year old student "cyber" leaders acted as catalysts to develop and implement whole-school activities to reduce cyberbullying-related…
Descriptors: Bullying, Computer Mediated Communication, Student Behavior, Grade 8
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Bouchet, Francois; Harley, Jason M.; Trevors, Gregory J.; Azevedo, Roger – Journal of Educational Data Mining, 2013
In this paper, we present the results obtained using a clustering algorithm (Expectation-Maximization) on data collected from 106 college students learning about the circulatory system with MetaTutor, an agent-based Intelligent Tutoring System (ITS) designed to foster self-regulated learning (SRL). The three extracted clusters were validated and…
Descriptors: Intelligent Tutoring Systems, Educational Technology, Technology Uses in Education, Individualized Instruction