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Enokida, Kazumichi; Sakaue, Tatsuya; Morita, Mitsuhiro; Kida, Shusaku; Ohnishi, Akio – Research-publishing.net, 2017
In this paper, the development of a web application for self-access English vocabulary courses at a national university in Japan will be reported upon. Whilst the basic concepts are inherited from an old Flash-based online vocabulary learning system that had been long used at the university, the new HTML5-based app comes with several new features…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Vocabulary Development
EFL Learners' Perceptions, Practices and Achievement with the Online Learning Program "Tell Me More"
Gyamfi, George; Sukseemuang, Panida – Contemporary Educational Technology, 2017
The study examined EFL learners' perceptions, practices and achievement with the online language-learning program "Tell Me More" (TMM). A questionnaire and semistructured focus group interview were used for data collection. A sample of 340 EFL learners were surveyed for their perceptions and practices; of them, 10 were further selected…
Descriptors: English (Second Language), Second Language Learning, Student Attitudes, Educational Technology
Alturki, Uthman T.; Aldraiweesh, Ahmed; Kinshuck – Contemporary Issues in Education Research, 2016
King Saud University is in the process of adopting and implementing the interactive Blackboard Learning Management Systems (LMSs) with features that allow members of staff and teachers from different faculties to access, upload assignments, send quizzes, download content, and evaluate the academic progress of the members of faculty. However, many…
Descriptors: Management Systems, Electronic Learning, Computer Software, College Faculty
Rusman, Ellen; Ternier, Stefaan; Specht, Marcus – Educational Technology & Society, 2018
This article describes the theory-informed design of the "ELENA goes shopping" mobile game and reports on the evaluation of its effectiveness through a design research approach. The game aimed to foster young children's (aged 4-8) interest in a neighboring (geographically proximate) language and to familiarize them with its sounds,…
Descriptors: Young Children, Early Childhood Education, Second Language Learning, Educational Games
Japanese Students' Perceptions of Digital Game Use for English-Language Learning in Higher Education
Bolliger, Doris U.; Mills, Daniel; White, Jeremy; Kohyama, Megumi – Journal of Educational Computing Research, 2015
Researchers investigated perceptions of Japanese college students toward the use of digital games in English-language learning. The study was conducted at one large private university in Japan. Undergraduate students who were enrolled in 14 English-language courses were invited to complete a paper-based survey during class time. The survey…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Video Games
Roy, Debopriyo; Crabbe, Stephen – ReCALL, 2015
Website analysis is an interdisciplinary field of inquiry that focuses on both digital literacy and language competence (Brugger, 2009). Website analysis in an EFL learning context has the potential to facilitate logical thinking and in the process develop functional language proficiency. This study reported on an English language website…
Descriptors: Web Sites, Second Language Learning, English (Second Language), Reading Strategies
Toyoda, Etsuko – The EUROCALL Review, 2016
There is cumulative evidence suggesting that hyper-glossing facilitates lower-level processing and enhances reading comprehension. There are plentiful studies on electronic dictionaries for English. However, research on e-dictionaries for languages with no boundaries between words is still scarce. The main aim for the current study is to…
Descriptors: Electronic Publishing, Dictionaries, Japanese, Second Language Instruction
Ebrahimi, Alice; Faghih, Esmail – ReCALL, 2017
This study reports on a qualitative study which explored 32 pre-service teachers' evaluations of two online seven-week introductory courses in corpus linguistics (CL). Data were gathered through questionnaires, participants' written journals, post-course semi-structured email interviews, and discussion forum entries. The qualitative analysis of…
Descriptors: Online Courses, Computational Linguistics, Language Teachers, Second Language Learning
Demirci, Cavide; Düzenli, Halil – World Journal of Education, 2017
Think-Pair-Share (TPS) activities in classrooms provide an opportunity for students to revise, practice and reproduce previously learned knowledge. Teachers also benefit from this active learning strategy by exploiting new learning materials, saving time by minimizing presentations and using it as a formative assessment tool. This article explores…
Descriptors: Active Learning, Coding, Learning Strategies, Writing Instruction
Roy, Debopriyo; Brine, John; Murasawa, Fuyuki – Computer Assisted Language Learning, 2016
The act of note-taking offloads cognitive pressure and note-taking applications could be used as an important tool for foreign language acquisition. Its use, importance, and efficacy in a foreign language learning context could be justifiably debated. However, existing computer-assisted language learning literature is almost silent on the topic.…
Descriptors: Foreign Countries, Usability, English (Second Language), Second Language Learning
So, Youngsoon; Zapata-Rivera, Diego; Cho, Yeonsuk; Luce, Christine; Battistini, Laura – Educational Technology & Society, 2015
We explored the use of technology-assisted, trialogue-based tasks to measure the English language proficiency of students learning English as a second or foreign language. A presumed benefit of the system for language assessment is its suitability for use in scenario-based tasks that integrate multiple language skills. This integration allows test…
Descriptors: English (Second Language), Second Language Learning, Language Proficiency, Technology Uses in Education
van Doremalen, Joost; Boves, Lou; Colpaert, Jozef; Cucchiarini, Catia; Strik, Helmer – Computer Assisted Language Learning, 2016
The purpose of this research was to evaluate a prototype of an automatic speech recognition (ASR)-based language learning system that provides feedback on different aspects of speaking performance (pronunciation, morphology and syntax) to students of Dutch as a second language. We carried out usability reviews, expert reviews and user tests to…
Descriptors: Case Studies, Speech, Indo European Languages, Second Language Learning
Kétyi, András – Research-publishing.net, 2015
Following on preliminary research (Kétyi, 2013), in this project we looked for a mobile language learning solution, which combines computers and mobile devices. Our main idea was to explore whether by integrating mobile devices in our language teaching practice, our students at the Budapest Business School would gain valuable additional learning…
Descriptors: Higher Education, Handheld Devices, Teaching Methods, Courseware
Marenzi, Ivana; Bortoluzzi, Maria; Kalyani, Rishita – Research-publishing.net, 2016
The community platform "Young/Teen English Language Learners" (YELL/ TELL), as mentioned by Bortoluzzi and Marenzi (2014) was "developed to respond to the needs of collaboration and sharing among trainee teachers, school teachers, teacher trainers and researchers in the field of language learning for English [as a Foreign or Second…
Descriptors: Faculty Development, English Language Learners, English (Second Language), Second Language Learning
Chang, Chi-Cheng; Liang, Chaoyun; Yan, Chi-Fang; Tseng, Ju-Shih – Asia-Pacific Education Researcher, 2013
Mobile learning, with its features of ubiquitousness and flexibility, enables users to learn in any appropriate place and at any appropriate time. This emerging way of digital learning will be the future trend. Therefore, the technology acceptance model (TAM) proposed by Davis was extended with extrinsic motivation, perceived convenience, and…
Descriptors: College Students, Student Motivation, Intention, Electronic Learning
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