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Showing 1 to 15 of 17 results Save | Export
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Engel, Anna; Coll, César; Membrive, Antonio; Oller, Judith – Digital Education Review, 2018
The widespread availability of information and communication technologies (ICTs) has generated new activity contexts that provide opportunities and resources for learning, at the same time as expanding the learning potential of traditional contexts such as the family and schools. Within this framework the present study analyses the frequency with…
Descriptors: Learning Experience, Secondary School Students, After School Programs, Social Media
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Bielecki, Christopher; Wingenbach, Gary; Koswatta, Taniya – Research in Higher Education Journal, 2018
Students can increase their likelihood of academic success if they participate in at least two high-impact experiences during their undergraduate program. High-impact experiences have multiple forms, but whether students choose to participate may depend on perceptions of the high-impact experience structure, intensity, and additive nature to their…
Descriptors: Undergraduate Students, Student Experience, Student Interests, Internship Programs
Artamonova, Tatiana – ProQuest LLC, 2017
Language attitudes, a multifaceted construct, can be broadly defined as evaluative views of a language and other relevant entities, including its speakers and associated cultures. Language attitudes are influential in second language (L2) acquisition as they relate to language learning motivation and achievement, perseverance in language study,…
Descriptors: Second Language Learning, Study Abroad, Language Attitudes, Learning Motivation
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Magnussen, Rikke; Hansen, Sidse Damgaard; Planke, Tilo; Sherson, Jacob Friis – Electronic Journal of e-Learning, 2014
This paper presents results from the design and testing of an educational version of Quantum Moves, a Scientific Discovery Game that allows players to help solve authentic scientific challenges in the effort to develop a quantum computer. The primary aim of developing a game-based platform for student-research collaboration is to investigate if…
Descriptors: Educational Games, Student Participation, Scientific Research, Active Learning
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Marenzi, Ivana; Bortoluzzi, Maria; Kalyani, Rishita – Research-publishing.net, 2016
The community platform "Young/Teen English Language Learners" (YELL/ TELL), as mentioned by Bortoluzzi and Marenzi (2014) was "developed to respond to the needs of collaboration and sharing among trainee teachers, school teachers, teacher trainers and researchers in the field of language learning for English [as a Foreign or Second…
Descriptors: Faculty Development, English Language Learners, English (Second Language), Second Language Learning
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Theodoulou, Photini; Avraamidou, Lucy; Vrasidas, Charalambos – Educational Media International, 2015
Drawing on the theories of symbolic interactionism, social constructivism, and flow, this research examines the integration of the electronic game of the World Food Programme of the UN "Food Force" in a unit on active citizenship and poverty eradication. The research was conducted in two ninth-grade classes of an urban high school in…
Descriptors: Foreign Countries, Computer Games, Affordances, Case Studies
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Herrmann, Kim J. – Active Learning in Higher Education, 2013
With an increasing awareness that many undergraduates are passive during teaching sessions, calls for instructional methods that allow students to become actively engaged have increased. Cooperative learning has long been popular at the primary and secondary level and, within recent years, higher education. However, empirical evidence of the…
Descriptors: Cooperative Learning, Learner Engagement, Intervention, Quasiexperimental Design
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Garoutte, Lisa; McCarthy-Gilmore, Kate – Journal of the Scholarship of Teaching and Learning, 2014
One goal of service and community-based learning is to produce students who are more tightly engaged in the larger communities surrounding their institutions. Drawing on data from three courses, we argue that an asset-based approach plays a role in creating authentic campus-community partnerships that strive to engage students as members of the…
Descriptors: Service Learning, Student Participation, School Community Relationship, Student Role
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Denbel, Dejene Girma – Journal of Education and Practice, 2015
Students learning experiences were investigated in geometry lesson when using Dynamic Geometry Software (DGS) tool in geometry learning in 25 Ethiopian secondary students. The research data were drawn from the used worksheets, classroom observations, results of pre- and post-test, a questionnaire and interview responses. I used GeoGebra as a DGS…
Descriptors: Foreign Countries, Learning Experience, Geometry, Computer Software
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Hung, Hsiu-Ting – Computer Assisted Language Learning, 2015
This paper describes a structured attempt to integrate flip teaching into language classrooms using a WebQuest active learning strategy. The purpose of this study is to examine the possible impacts of flipping the classroom on English language learners' academic performance, learning attitudes, and participation levels. Adopting a…
Descriptors: Active Learning, Second Language Learning, Learning Experience, Teaching Methods
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Reyna, Jorge – International Journal on E-Learning, 2016
In January 2009 the School of Education, University of Western Sydney decided to appoint an e-learning officer with the aim of improving the quality of online learning environments across course units. The e-learning officer had built a strong relationship with 45 academics across two campuses, with a positive impact on the application of…
Descriptors: Electronic Learning, Program Implementation, Schools of Education, Foreign Countries
Yu, Darwin D. – New Horizons in Education, 2011
Background: A financial accounting class in a Philippine university has a service-learning group project that involves setting up a simple accounting system for microenterprises. Aims: This paper examines the extent to which service-learning goals such as course learning, teamwork, civic responsibility, and impact on the client organization are…
Descriptors: Student Attitudes, Student Participation, Academic Achievement, Service Learning
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Boeren, Ellen; Nicaise, Ides; Baert, Herman – Pedagogies: An International Journal, 2012
This article explores satisfactory learning experiences of adult learners in Flemish formal adult education. Satisfaction is an important issue in motivational psychology. We used the Comprehensive Lifelong Learning Participation Model of Boeren, Nicaise and Baert and explored whether satisfactory experiences relate to characteristics of the…
Descriptors: Foreign Countries, Adult Learning, Adult Education, Learning Experience
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Grim, Frederique – Foreign Language Annals, 2010
Many college students feel that learning a second language (L2) is necessary to bring value to their future. However, many also feel that during their years of learning an L2, the only experience they acquire starts when they enter the classroom and stops when they leave it. This view may bring a lack of engagement in learning the L2. Research has…
Descriptors: College Students, Second Language Learning, Service Learning, French
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Etelapelto, Anneli; Littleton, Karen; Lahti, Jaana; Wirtanen, Sini – International Journal of Educational Research, 2005
Collaborative learning environments have been analysed extensively, yet we know relatively little about how students experience their participation in long-term learning communities where learners work together over extended periods of time. This study aims to understand pre-service teacher-students' experiences and accounts of their participation…
Descriptors: Student Attitudes, Student Participation, Cooperative Learning, Educational Environment
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