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Dilenschneider, Robert Francis – ReCALL, 2018
This study investigated three look-up conditions for language learners to learn unknown target words and comprehend a reading passage when their attention is transferred away to an on-line dictionary. The research questions focused on how each look-up condition impacted the recall and recognition of word forms, word meanings, and passage…
Descriptors: Dictionaries, Reading Comprehension, Spelling, Definitions
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Sato, Takeshi; Matsunuma, Mitsuyasu; Suzuki, Akio – ReCALL, 2013
Our study aims to optimize a multimedia application for vocabulary learning for English as a Foreign Language (EFL). Our study is based on the concept that difficulty in reading a text in a second language is due to the need for more working memory for word decoding skills, although the working memory must also be used for text comprehension…
Descriptors: Language Processing, Reading Comprehension, Decoding (Reading), Short Term Memory
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Mohsen, Mohammed Ali; Balakumar, M. – ReCALL, 2011
This article reviews the literature of multimedia glosses in computer assisted language learning (CALL) and their effects on L2 vocabulary acquisition during the past seventeen years. Several studies have touched on this area to examine the potential of multimedia in a CALL environment in aiding L2 vocabulary acquisition. In this review, the…
Descriptors: Listening Comprehension, Vocabulary Development, Multimedia Instruction, Computer Assisted Instruction
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Lwo, Laurence; Lin, Michelle Chia-Tzu – ReCALL, 2012
This study aims to explore the impact of different captions on second language (L2) learning in a computer-assisted multimedia context. A quasi-experimental design was adopted, and a total of thirty-two eighth graders selected from a junior high school joined the study. They were systematically assigned into four groups based on their proficiency…
Descriptors: Reading Comprehension, Sentences, Layout (Publications), Grade 8
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Sylven, Liss Kerstin; Sundqvist, Pia – ReCALL, 2012
Today, playing digital games is an important part of many young people's everyday lives. Claims have been made that certain games, in particular massively multiplayer online role-playing games (MMORPGs) provide L2 English learners with a linguistically rich and cognitively challenging virtual environment that may be conducive to L2 learning, as…
Descriptors: Academic Achievement, Virtual Classrooms, Evidence, Achievement Tests
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Al-Shehri, Saleh; Gitsaki, Christina – ReCALL, 2010
Cognitive load theory has been utilized by second language acquisition (SLA) researchers to account for differences in learner performance with regards to different learning tasks. Certain instructional designs were shown to have an impact on cognitive load and working memory, and this impact was found to be accentuated in a multimedia environment…
Descriptors: Reading Comprehension, Instructional Design, Second Language Learning, Program Effectiveness