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Iftita Rahmi; Tetty Rimenda; Tika Dwi Ariyanti – Journal of Education and Learning (EduLearn), 2025
Gamification is the process of adding game-like features and mechanics in nongame contexts, such as learning, training, or marketing, to make them more engaging, enjoyable, and effective. This scoping review aims to investigate the impact of gamification on student motivation and identify the most frequently used and effective elements of…
Descriptors: Gamification, Student Motivation, Nontraditional Education, Learner Engagement
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Victor Law; Manuel J. Jimenez; Liza Kittinger; Barbara Lopez – Educational Technology & Society, 2024
The popularity of digital badges has been accelerated in recent years. Advocates of digital badges suggest their use may improve students' motivation and achievement, but existing empirical studies have failed to show consistent results. Furthermore, to date, no meta-analysis has been conducted on the topic of digital badges. Given this gap, the…
Descriptors: Meta Analysis, Information Storage, Recognition (Achievement), Educational Environment
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Bojan Tomic; Jelena Jovanovic; Nikola Milikic; Vladan Devedžic – Journal of Computing in Higher Education, 2024
Earning Open Badges instead of regular grades and credits can be a motivating factor for high-performing students in terms of attending classes and completing assignments in extracurricular courses, but to what extent? And for what student profiles? To tackle these questions, we conducted a quantitative study with high-performing students. Each…
Descriptors: Recognition (Achievement), Goal Orientation, Programming, High Achievement
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Alj Zakaria; Bouayad Anas; Mohammed Ouçamah Cherkaoui Malki – Journal of Educators Online, 2024
A massive open online course (MOOC) is a powerful tool for expanding educational opportunities, but one of the major challenges facing MOOCs is the high dropout rate. Low completion rates indicate issues with student engagement and motivation. Gamification, the incorporation of game elements in non-game contexts, has shown promise in increasing…
Descriptors: Gamification, MOOCs, Student Motivation, Learner Engagement
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Chen Meng; Mengyuan Zhao; Zilong Pan; Qianqian Pan; Curtis J. Bonk – Smart Learning Environments, 2024
As online learning and teaching are becoming an educational trend, online students' engagement will directly impact the learning and teaching effects and outcomes. A scientific application of gamification in online learning, teaching, and online course design will improve online learners' learning experience and help build a better virtual…
Descriptors: Gamification, Electronic Learning, Learner Engagement, Student Motivation
Tialei Ariana Wesley Scanlan – ProQuest LLC, 2023
By 2023, gamification was entering just about every sector and industry including education, fitness, crowd sourcing, social media, and corporate environments. Gamification often offers promises of motivation, engagement, fun, and even higher performance. At the time of the study, there were few studies that examined gamification in accounting…
Descriptors: Gamification, Educational Games, Accounting, Undergraduate Study
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J. Goulding; H. Sharp; P. Twining – Higher Education Research and Development, 2024
This paper reports on a study that replaced marks with digital badges in an undergraduate Initial Teacher Education course. The aim was to examine the impact of badging on students, and on the quality of university provision. Data collection consisted of surveys and focus groups. The study found that while digital badges had considerable potential…
Descriptors: College Freshmen, Preservice Teacher Education, Grades (Scholastic), Recognition (Achievement)
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Uanhoro, James; Young, Shelley Shwu-Ching – Education Sciences, 2022
Badges in education are an increasingly popular phenomenon, and a variety of questions exists as to the abilities and effectiveness of badges. In this study, the effect of digital badges within a Moodle-based online homework system was studied for an undergraduate general physics course at a large research-based university in northeast Taiwan. One…
Descriptors: Recognition (Achievement), Credentials, Homework, Undergraduate Students
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Bøe, Maria Vetleseter – Physics Education, 2023
Physics is criticized for a strong disciplinary culture that many students struggle to identify with. This study uses 12 longitudinal interviews with four high-achieving students in Norway, following them from secondary physics and into university science, technology, engineering, and mathematics (STEM) studies, exploring how they perform their…
Descriptors: High Achievement, Physics, Self Concept, Foreign Countries
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Muhammed Shittu, Abdul Rahman Balogun – Hungarian Educational Research Journal, 2021
Vividly, it is not an overstatement to say that football is the most prominent sport in the recent world. The present study is about the impact of athletic scholarship on football achievement motivation of university students. Athletic type of scholarship helps students to discover, improve and exhibit their football talent and skills. It makes…
Descriptors: College Athletics, Team Sports, Scholarships, Student Motivation
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Shivani Naipal; Taitem Wagner; Asmaa Solwa; Noxolo Ngubane; Sabeehah Mogalia; Anovuyo Mapoli; Mfanufikile Shezi; Sithembile Biyase; Nishanee Rampersad – Transformation in Higher Education, 2024
Academic motivation enables students to face challenges in their studies and is important for student performance. Academic self-concept refers to students' perceptions of their competencies and ability to learn. The goal of the study was to evaluate academic motivation and self-concept of undergraduate optometry students. We used a mixed methods…
Descriptors: Undergraduate Students, Student Motivation, Academic Achievement, Optometry
Kristina Harb – ProQuest LLC, 2023
Student engagement and participation in resources geared toward improving STEM student success and postgraduate planning is important in higher education. This study was a qualitative exploratory case study of undergraduate STEM students at New Jersey City University (NJCU), a public, Hispanic-serving and minority institution located in Jersey…
Descriptors: Recognition (Achievement), Rewards, Undergraduate Students, STEM Education
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Bliven, AnnaMaria; Jungbauer, Michelle – Journal of Competency-Based Education, 2021
Background: Historical research shows that influencing student motivation is a factor in achieving academic success. The use of a competency-based educational (CBE) model provides a challenge in recognition of students who exceed the competency requirements of a given task or written paper. This study provides the opportunity to see if providing…
Descriptors: Recognition (Achievement), Competency Based Teacher Education, Academic Achievement, Student Motivation
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Tahir, Faiza; Mitrovic, Antonija; Sotardi, Valerie – Research and Practice in Technology Enhanced Learning, 2022
The practice of adding game elements to non-gaming educational environments has gained much popularity. Gamification has been shown in some studies to enhance engagement, motivation and learning outcomes in technology-supported learning environments. Although gamification research has matured, there are some shortcomings such as inconsistency in…
Descriptors: Recognition (Achievement), Credentials, Outcomes of Education, Programming Languages
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Gong, Xue; Huybers, Twan – Higher Education Research and Development, 2022
While being a major source country of international students for western countries, China's position as a destination for international students has risen rapidly in the last decade. However, the reasons behind provincial China's inbound student flows are under-researched. To address this gap in the literature, taking Jiangsu as a case study, this…
Descriptors: Foreign Students, Student Motivation, Foreign Countries, Student Characteristics
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