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Amory, Alan – Australasian Journal of Educational Technology, 2010
The aim of this study was to investigate the use of an educational computer video game in teaching and learning. Cultural-historical activity theory is used heuristically to explore the social and cultural interactions during game play. It is argued that knowledge construction occurs when video games function as a tool to mediate learning rather…
Descriptors: Foreign Countries, Health Education, Video Games, Case Studies
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Yang, Yu-Fen – Computers & Education, 2010
Reflection is considered as a mental process of an individual's internal problem-solving activity and rarely observed in face-to-face instruction. As a consequence, students have few opportunities to observe and learn from each other. This study aimed to arouse students' reflection on both self-correction (one's own problem-solving process in…
Descriptors: Undergraduate Students, Peer Evaluation, Writing Processes, Problem Solving
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Preuss, Cara; Morway, Carolyn – Language Learning & Technology, 2012
This paper explores university student access to and use of technology in Azerbaijan in the context of hegemony in computer-assisted language learning (CALL). Due to perceptions of a lack of technology access in the university context, the instructors in this study did not initially pursue a CALL agenda. Based on data sources that included a…
Descriptors: Foreign Countries, Educational Technology, Internet, Computer Assisted Instruction