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Hodge, Gerald – Ekistics, 1980
Presents three learning strategies used in planning education to demonstrate the connection between knowledge and action and to link classroom and field. Described are: (1) the use of descriptive material on city life; (2) group exercises with case studies; and (3) simulations. (Author/WB)
Descriptors: Case Studies, Developing Nations, Higher Education, Planning
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The County Planner's Manual is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two sections, which are the same…
Descriptors: Community Planning, Environmental Education, Management Games, Policy Formation
Feldt, Allan G. – 1972
CLUG (Community Land Use Game) is designed to provide players with an understanding of several underlying factors affecting the growth of an urban region. It has been used with players from junior high to graduate school and also with non-students. It unites concepts from sociology, economics, and geography. Players invest in land, construct…
Descriptors: Economics, Educational Games, Environmental Education, Games
Nagelberg, Mark – 1970
Published materials that have proven useful in the design of the Institute For The Future's first urban simulation model are listed. References include publications dealing with (1) simulations and games, (2) urban and regional models, (3) educational gaming, (4) research and planning applications, (5) methodological perspectives, and (6)…
Descriptors: Bibliographies, Computer Programs, Educational Games, Game Theory
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Nagelberg, Mark; Little, Dennis L. – 1970
Summary descriptions of selected urban simulations and games that have been developed outside the Institute For The Future are presented. The operating characteristics and potential applications of each model are described. These include (1) the history of development, (2) model and player requirements, (3) a description of the environment being…
Descriptors: Computer Programs, Educational Games, Game Theory, Management Games
Bishop, John E.; And Others – 1975
Two elementary-grade activities on geography are combined. The first activity employs a group discussion approach to investigate neighborhoods and residences. Given data about a neighborhood area in Houston, students make predictions and express feelings about future developments in the area. The second activity investigates urban planning in…
Descriptors: Community Change, Discussion (Teaching Technique), Elementary Education, Futures (of Society)