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Hengbin Yan – SAGE Open, 2025
This systematic review synthesizes recent trends in English for Specific Purposes (ESP) research, examining 149 empirical studies published in Social Sciences Citation Index (SSCI) journals between 2014 and 2023. Employing a six-dimensional coding framework, we investigated participants, pedagogical methods, research methods, research foci,…
Descriptors: Educational Research, Language Research, Educational Trends, English for Special Purposes
Amaka, Ifewulu Henrietta; Goeman, Katie – Journal of Educational Multimedia and Hypermedia, 2017
As the number of online and blended learning courses offered by higher education institutions increase, a predominant issue for instructors is their design. This study focuses on the selection of appropriate media to support online and blended learning (OBL) activities. To this end, we mapped and synthesized in two consecutive systematic review…
Descriptors: Electronic Learning, Instructional Effectiveness, Higher Education, Instructional Design
De Smet, Cindy; Schellens, Tammy; De Wever, Bram; Brandt-Pomares, Pascale; Valcke, Martin – Interactive Learning Environments, 2016
Learning paths have the potential to play an important role in the way educators serve their learners. Empirical research about learning paths is scarce, particularly in a secondary education setting. The present quasi-experimental study took place in the context of a biology course involving 360 secondary school students. A 2 × 2 factorial…
Descriptors: Integrated Learning Systems, Program Design, Program Implementation, Secondary Education
Abrami, Philip C.; Lysenko, Larysa; Borokhovski, Eugene – Journal of Computer Assisted Learning, 2020
ABRACADABRA (ABRA) is an evidence-based suite of interactive multimedia that engages learners in the development of core reading skills. This meta-analysis presents an update of the research evidence about the effectiveness of ABRA for elementary students. It reports 91 effect sizes in six reading-related outcomes for a sample of 7,388 students.…
Descriptors: Meta Analysis, Evidence Based Practice, Multimedia Instruction, Reading Instruction
Ozdemir, Muzaffer; Izmirli, Serkan; Sahin-Izmirli, Ozden – Educational Technology & Society, 2016
The purpose of the present study was to investigate the effect of captioned vs. non-captioned instructional videos on the motivation and achievement. To this end, a pre-test and post-test experimental design was used on 109 sophomores from a Turkish state university. Videos with and without captions of the unit in question were prepared by the…
Descriptors: Foreign Countries, College Students, Academic Achievement, Motivation
Neo, Mai; Neo, Tse-Kian – Design and Technology Education, 2013
Research has shown that students have graduated from institutions of higher learning with a lack of creativity and critical-thinking thinking skills. This mismatch in skills has resulted in a nationwide initiative in using technology in the classroom to create a learning environment that would stimulate students' creative and problem-solving…
Descriptors: Creativity, Foreign Countries, Constructivism (Learning), Higher Education
Fenesi, Barbara; Heisz, Jennifer J.; Savage, Philip I.; Shore, David I.; Kim, Joseph A. – Journal of Experimental Education, 2014
This experiment combined controlled experimental design with a best-practice approach (i.e., real course content, subjective evaluations) to clarify the role of verbal redundancy, confirm the multimodal impact of images and narration, and highlight discrepancies between actual and perceived understanding. The authors presented 1 of 3…
Descriptors: Multimedia Instruction, Best Practices, Research Design, Computer Uses in Education
Lin, Huifen – Educational Technology & Society, 2011
The purpose of this study was to investigate the relative effectiveness of different types of visuals (static and animated) and instructional strategies (no strategy, questions, and questions plus feedback) used to complement visualized materials on students' learning of different educational objectives in a computer-based instructional (CBI)…
Descriptors: Feedback (Response), Educational Strategies, Undergraduate Students, Educational Objectives
Hartjes, Laurie B.; Baumann, Linda C. – Journal of American College Health, 2012
Objective: Compare feedback strategies in 3 versions of an educational game. Participants: Study abroad students (N = 482) participated by playing the game and completing pregame/postgame surveys January-March 2010. Methods: This study employed an experimental design. Primary outcome measures were knowledge gain, player satisfaction, and risk…
Descriptors: College Students, Educational Games, Outcome Measures, Risk
Çaliskan, Ilke – International Journal of Education in Mathematics, Science and Technology, 2014
The aim of this study was to identify the needs of third grade classroom teaching students about science teaching course in terms of Parlett's Illuminative program evaluation model. Phenomographic research design was used in this study. Illuminative program evaluation model was chosen for this study in terms of its eclectic and process-based…
Descriptors: Preservice Teachers, Student Teachers, Needs Assessment, Science Instruction
Liu, Han-Chin; Su, I-Hsien – British Journal of Educational Technology, 2011
Multimedia learning environments such as computer simulations are widely accepted as tools for supporting science learning. Although the design of multimedia learning environments can be domain specific, few studies have focused on the use of computer simulations for learning residential electrical wiring. This study aimed to determine whether…
Descriptors: Control Groups, Research Design, Computer Simulation, Computer Assisted Instruction
Yilmaz-Soylu, Meryem; Akkoyunlu, Buket – Turkish Online Journal of Educational Technology - TOJET, 2009
Every learning environment may attempt to raise successful students, but will not achieve the desired results if several essential elements are not considered in the instructional design process. These elements can be classified interior and exterior conditions. Learner characteristics, items of the interior conditions such as learning style, age,…
Descriptors: Research Design, Cognitive Style, Educational Environment, Learning Processes
Jenkinson, Jodie – Electronic Journal of e-Learning, 2009
In many academic areas, students' success depends upon their ability to envision and manipulate complex multidimensional information spaces. Fields in which students struggle with mastering these types of representations include (but are by no means limited to) mathematics, science, medicine, and engineering. There has been some educational…
Descriptors: Electronic Learning, Educational Research, Educational Technology, Educational Researchers
Li, Chen-Hong – Journal of College Teaching & Learning, 2012
As technology continues to evolve, authentic multimedia-based teaching materials are widely used in the English as a Foreign Language (EFL) classrooms. However, they may lie beyond most language learners' proficiency level. The purpose of this study was to investigate the use of advance organizers in conjunction with the cognitive theory of…
Descriptors: Listening Comprehension Tests, Advance Organizers, English (Second Language), Research Design
Williams, Matthew Anthony – ProQuest LLC, 2012
The purpose of this study was to investigate if the delivery of personalized extraneous multimedia (PEM) messages prior to the delivery of the primary instructional materials could prime intrinsic interest and have a positive impact upon achievement in comparison to the use of non-personalized extraneous multimedia (NPEM). Extraneous materials are…
Descriptors: Academic Achievement, Instructional Materials, Multimedia Materials, Multimedia Instruction