Publication Date
In 2025 | 1 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 6 |
Descriptor
Computer Simulation | 13 |
Research Design | 13 |
Research Methodology | 13 |
Educational Research | 6 |
Data Collection | 2 |
Learning Strategies | 2 |
Mathematical Models | 2 |
Mathematics Education | 2 |
Research Problems | 2 |
Sample Size | 2 |
Science Education | 2 |
More ▼ |
Source
Author
Acikgul Firat, Esra | 1 |
Asrizal Wahdan Wilsa | 1 |
Atkins, Madeleine J. | 1 |
Bahçeci, Ferhat | 1 |
Bambang Subali | 1 |
Davies, Randall S. | 1 |
Enni Suwarsi Rahayu | 1 |
Firat, Selcuk | 1 |
Harrop, John W. | 1 |
Hartono | 1 |
Holden, George W. | 1 |
More ▼ |
Publication Type
Journal Articles | 8 |
Reports - Research | 8 |
Speeches/Meeting Papers | 4 |
Reports - Evaluative | 3 |
Information Analyses | 2 |
Reports - Descriptive | 2 |
Opinion Papers | 1 |
Education Level
Adult Education | 1 |
Audience
Researchers | 3 |
Location
Turkey | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Matthew Schmidt; Jie Lu; Rui Huang; Marc-Sonley Francois; Minyoung Lee; Xiaoman Wang; Pedro Guillermo Feijóo-García – Educational Technology & Society, 2024
Extended reality (XR) such as Virtual Reality (VR) and Augmented Reality (AR) has been heralded as a particularly promising technology for autistic people. However, prior studies have centered around curing or ameliorating deficits and impairments and are typically conducted by non-disabled and non-autistic researchers. Using co-design and a…
Descriptors: Computer Simulation, Autism Spectrum Disorders, Research Methodology, Inclusion
Asrizal Wahdan Wilsa; Hartono; Bambang Subali; Enni Suwarsi Rahayu – Malaysian Journal of Learning and Instruction, 2025
Purpose -- Through the use of content analysis, this study was aimed at identifying the patterns in research conducted during the past decade and investigating the bibliometric outcomes of articles focused on augmented reality (AR) utilization in biology learning. Methodology -- This study conducted a bibliometric analysis. To perform the…
Descriptors: Educational Research, Trend Analysis, Computer Simulation, Technology Uses in Education
Bahçeci, Ferhat; Yaratan, Ali Sercan – International Journal of Progressive Education, 2020
Augmented reality is a technology used in almost every stage of our daily life. It has become widespread in several fields such as engineering, healthcare, advertising, defense industry, and entertainment. The use of augmented reality technology that combines virtual and real environments is increasing every day. Augmented reality technology,…
Descriptors: Computer Simulation, Technology Integration, Educational Technology, Educational Research
Acikgul Firat, Esra; Firat, Selcuk – Turkish Online Journal of Distance Education, 2021
Web 3.0 technologies have inevitably affected educational research. Many studies have been conducted on the use of Web 3.0 tools in learning environments. The synthesis and summarization of the results of these studies with a systematic review is considered important in terms of being the source of future research and helping to spread the use of…
Descriptors: Web 2.0 Technologies, Technology Uses in Education, Computer Simulation, Intelligent Tutoring Systems
Mayer, Richard E.; Lieberman, Debra A. – Educational Technology, 2011
This article is a guide for researchers interested in assessing the effectiveness of serious computer-based games (or video games, digital games, or electronic games) intended to improve health and health care. It presents a definition of health games, a rationale for their use, an overview of the current state of research, and recommendations for…
Descriptors: Scientific Research, Video Games, Research Methodology, Health Behavior
Davies, Randall S.; Williams, David; Yanchar, Stephen – Evaluation and Research in Education, 2008
This article considers the underlying assumptions related to the use of random assignment in educational research and evaluation; more specifically, the ability of random assignment to create similar comparison groups for the purpose of determining the effectiveness of educational programmes. In theory, randomly assigning individuals to comparison…
Descriptors: Educational Research, Research Methodology, Best Practices, Computer Simulation

Harrop, John W.; Velicer, Wayne F. – Multivariate Behavioral Research, 1985
Computer generated data representative of 16 Auto Regressive Integrated Moving Averages (ARIMA) models were used to compare the results of interrupted time-series analysis using: (1) the known model identification, (2) an assumed (l,0,0) model, and (3) an assumed (3,0,0) model as an approximation to the General Transformation approach. (Author/BW)
Descriptors: Computer Simulation, Data Analysis, Mathematical Models, Matrices
Holden, George W. – 1989
Mothers' behavioral intentions about using physical punishment were examined to reveal influences on their selection of responses to child misbehaviors. Participants were 55 middle-class, mostly college-educated mothers of 3-to-4-year-old children. A total of 31 children were girls. Mothers operated a computer program which presented, in a random…
Descriptors: Computer Simulation, Context Effect, Corporal Punishment, Mothers

McIsaac, Donald N.; Wanless, Dennis – Educational Administration Quarterly, 1985
Discusses the characteristics and development of a computer simulation laboratory for educational administration research at the University of Wisconsin at Madison, and reviews an experimental study performed at the laboratory on stress in decision-making. Explores how simulations provide researchers access to experimental conditions unavailable…
Descriptors: Computer Simulation, Decision Making, Educational Research, Laboratory Experiments
Prater, James M., Jr. – 1983
The central purpose of the present study was to evaluate several statistical techniques (analysis of variance (ANOVA) on raw gains, standardized ANOVA, standard analysis of covariance (ANCOVA), and z-score ANOVA) under various quasi-experimental conditions (three levels of reliability, three levels of sample size, three levels of gain, and the…
Descriptors: Achievement Gains, Analysis of Covariance, Analysis of Variance, Computer Simulation
Yildiz, Rauf; Atkins, Madeleine J. – 1992
Although multimedia technologies offer a great potential, educators and decision makers need to see evidence regarding the instructional effectiveness of multimedia in order to integrate it into the educational processes. The main purposes of this paper are: (1) to identify and discuss the main criticisms of media research, including the research…
Descriptors: Aptitude Treatment Interaction, Computer Simulation, Evaluation Criteria, Hypermedia
Ohlsson, Stellan – 1990
Prior research on learning has been linked to instruction by the derivation of general principles of instructional design from learning theories. However, such design principles are often difficult to apply to particular instructional issues. A new method for relating research on learning to instructional design is proposed: Different ways of…
Descriptors: Arithmetic, Artificial Intelligence, Cognitive Processes, Computer Simulation
Martin, David W. – 1985
The paper discusses a number of issues concerning the practical usefulness of cognitive psychology research, and presents a case study of pilot training methods to illustrate a model of research processes that produces outcomes which contribute to both basic and applied research goals. Research studies are described as varying in the degree to…
Descriptors: Action Research, Computer Simulation, Educational Experiments, Educational Research