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Stenros, Jaakko; Waern, Annika; Montola, Markus – Simulation & Gaming, 2012
Studying pervasive games is inherently difficult and different from studying computer or board games. This article builds upon the experiences of staging and studying several playful pervasive technology prototypes. It discusses the challenges and pitfalls of evaluating pervasive game prototypes and charts methods that have proven useful in…
Descriptors: Design, Evaluation Methods, Evaluation Problems, Research Methodology
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Richards, Lyn; Richards, Tom – Qualitative Health Research, 1991
Discusses the potential impact of computers in qualitative health research. Describes the original goals, design, and implementation of NUDIST, a qualitative computing software. Argues for evaluation of the impact of computer techniques and for an opening of debate among program developers and users to address the purposes and power of computing…
Descriptors: Computer Software Evaluation, Content Analysis, Data Analysis, Higher Education
Parker, D. Randall – 1996
The application of computer technology in qualitative research and evaluation ranges from simple word processing to doing sophisticated data sorting and retrieval. How computer software can be used for qualitative research is discussed. Researchers should consider the use of computers in data analysis in light of their own familiarity and comfort…
Descriptors: Computer Literacy, Computer Oriented Programs, Computer Software, Computer Software Evaluation