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Nagle, Tadhg; Birkbeck, Gail; Daly, Niamh; Jones, Sharon; O'Sullivan, John; Sammon, David – Journal of Information Systems Education, 2023
This study shares the direct experiences of designing and implementing methodological "learning-by-doing" for Action Design Research (ADR) within a 5-credit module that condenses the realities of completing a full ADR project without compromising the rigour of the approach. The module is described in detail, along with the specifics of…
Descriptors: Action Research, Design, Outcomes of Education, Research Methodology
Markus Obczovsky; Angelika Bernsteiner; Claudia Haagen-Schützenhöfer; Thomas Schubatzky – Science Education, 2025
There is a general consensus that design-based research (DBR) is a genre of approaches in education research to design interventions for specific problems with the aim to gain an understanding of how they work in the problem context. While there is a considerable body of literature discussing the epistemic and methodological aspects of DBR, we…
Descriptors: Research Methodology, Instructional Design, Educational Research, Intervention
Abbie Cairns – International Journal of Art & Design Education, 2025
This paper explores the role of imagination on art and design educators who undertake autoethnographic research in adult community learning (ACL) in the UK. ACL in the UK comprises community-based learning opportunities delivered by local authorities and general further education colleges (Department for Education [DfE] 2019) and provides…
Descriptors: Imagination, Autobiographies, Ethnography, Research Methodology
Nandita Bhanja Chaudhuri; Debayan Dhar – International Journal of Technology and Design Education, 2024
Evaluation in Design education is subjective and generally depends upon the pedagogues' personal perspective. Conducting subjective evaluation on a large scale is associated with multiple challenges; therefore, digitized evaluation is integral to maintain consistency in the evaluation process. This systematic literature review utilized SCOPUS, Web…
Descriptors: Creativity, Design, Evaluation Methods, Research Methodology
Christopher Antoun; Xin Yang; Brady T. West; Ai Rene Ong – Field Methods, 2025
The objective of our project was to develop a smartphone app for administering shorter ("modular") surveys. Given the paucity of research on this topic, we decided to use "co-design" techniques to generate design solutions. To implement these techniques, we recruited respondents in the survey target population to work in small…
Descriptors: Test Construction, Surveys, Computer Oriented Programs, Design
Germain Poizat; Artémis Drakos; Élodie Ambrosetti; Simon Flandin; Luc Ria; Serge Leblanc – Vocations and Learning, 2024
The purpose of this article is to introduce a design-based research (DBR) approach developed in the field of vocational and continuing education, which is grounded in a pragmatic and phenomenologically inspired enactivist approach to activity. As a design-based methodology, our activity-centered and enactive DBR approach aims to generate knowledge…
Descriptors: Vocational Education, Continuing Education, Design, Educational Research
Joshua Gabai; Matthew Berland – International Journal of Designs for Learning, 2021
In this design case, we describe The Handwavey Game (Handwavey)--a tabletop, cooperative role-playing game created to study how people can come to converge on novel physical gestures around meaning. In Handwavey, players are novice wizards who cast spells through signaling abstract images with hand movements: success is rewarded in-game and…
Descriptors: Games, Nonverbal Communication, Design, Research Methodology
Lim, Fei Victor – Asia-Pacific Education Researcher, 2023
Against the backdrop of the expansion of the literacy curriculum to include multiliteracies in education systems around the world, we discuss how a design-based research approach can contribute to practical outcomes in building the participating teachers' confidence and competence in their pedagogical practices, developing scalable lesson…
Descriptors: Multiple Literacies, Teaching Methods, Learning Processes, Design
Emel Birer; Esin Hasgül; Elif Gizem Metin – International Journal of Art & Design Education, 2025
Design education includes many pursuits that deal with creativity, thinking and visual communication techniques in the learning process. This study aims to create a participatory learning algorithm based on a location, while measuring the spatial impact through an emergent situation. The exemplified issue is determined as fire that emerged due to…
Descriptors: Design, Algorithms, Climate, Environmental Education
Xin Guan; Chunmei Sun; Gwo-jen Hwang; Kegan Xue; Zhuo Wang – Interactive Learning Environments, 2024
Play is crucial to children's development. With the prevalent use of digital technologies, children and young adults are seen playing games more often and longer on digital devices. How should teachers capitalize the advantages of games in class, without inducing more health risks or problems for children? To achieve this goal, teachers need…
Descriptors: Game Based Learning, Educational Technology, Science Instruction, Design
Åkerfeldt, Anna; Svärdemo Åberg, Eva – International Journal of Educational Methodology, 2021
In this article, we present some core ideas underpinning research that takes a Designs for Learning (DFL) approach guided by theoretical considerations and choices, as well as by practitioners' challenges and inquiries. These choices shape, and are shaped by, DFL's research goals and motives, theoretical orientation, research objectives,…
Descriptors: Educational Research, Design, Research Methodology, Objectives
Kirstin Kerr; Mel Ainscow – International Journal of Research & Method in Education, 2024
Advancing equity is a major challenge facing education systems globally. This creates an imperative for researchers to work with policymakers and practitioners to affect change. There have been many attempts to do this using various forms of action-oriented research and a considerable body of knowledge exists about their strengths and limitations.…
Descriptors: Educational Equity (Finance), Foreign Countries, Educational Change, Educational Research
Owen Gottlieb; Ian Schreiber – International Journal of Designs for Learning, 2020
Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on…
Descriptors: Game Based Learning, Educational Games, History Instruction, Design
Muurlink, Olav; Gould, Anthony M.; Joullié, Jean-Etienne – Sociological Methods & Research, 2023
Development of graphical methods for representing data has not kept up with progress in statistical techniques. This article presents a brief history of graphical representations of research findings and makes the case for a revival of methods developed in the early and mid-twentieth century, notably ISOTYPE and Chernoff's faces. It resurrects and…
Descriptors: Visual Aids, Visualization, Data Analysis, Research Methodology
Parmaxi, Antigoni; Zaphiris, Panayiotis – International Journal of Research & Method in Education, 2020
This paper describes aspirations and contributions that grew out of a developmental cycle of design-based research (DBR) implementation conducted over a three-year project. DBR engineers new learning environments and improves learning in context whilst communicating usable knowledge for learning and teaching in complex settings. This project…
Descriptors: Design, Research Methodology, Educational Research, Social Media