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Hersh, Marion – British Journal of Educational Technology, 2017
The paper presents the first systematic approach to the classification of inclusive information and communication technologies (ICT)-based learning technologies and ICT-based learning technologies for disabled people which covers both assistive and general learning technologies, is valid for all disabled people and considers the full range of…
Descriptors: Classification, Information Technology, Educational Technology, Assistive Technology
Phillips, Alana S.; Sheffield, Anneliese; Moore, Michelle; Robinson, Heather A. – Quarterly Review of Distance Education, 2016
There is a need for a holistic usability evaluation framework that accommodates social constructivist online courses. Social knowledge construction may not be adequately evaluated using current frameworks. This qualitative research study examined the usability needs of a social constructivist online course. Data from an online course were analyzed…
Descriptors: Usability, Online Courses, Constructivism (Learning), Qualitative Research
Abdul Jabbar, Azita Iliya; Felicia, Patrick – Review of Educational Research, 2015
In this review, we investigated game design features that promote engagement and learning in game-based learning (GBL) settings. The aim was to address the lack of empirical evidence on the impact of game design on learning outcomes, identify how the design of game-based activities may affect learning and engagement, and develop a set of general…
Descriptors: Educational Games, Instructional Design, Learner Engagement, Outcomes of Education
Zawacki-Richter, Olaf; Backer, Eva Maria; Vogt, Sebastian – International Review of Research in Open and Distance Learning, 2009
This paper presents a review of distance education literature to describe the status thereof and to identify gaps and priority areas in distance education research based on a validated classification of research areas. The articles (N = 695) published in five prominent distance education journals between 2000 and 2008 were reviewed for this study.…
Descriptors: Instructional Design, Distance Education, Literature Reviews, Meta Analysis
Fessakis, Georgios; Zoumpatianou, Maria – Themes in Science and Technology Education, 2012
This paper is a literature review report concerning educational uses of Wikipedia in the first 10 years of its existence. The aim of the work is the tracing and the presentation of published and validated educational applications of Wikipedia in a manner that could inform learning design by teachers or researchers. For the review, 24 scientific…
Descriptors: Encyclopedias, Collaborative Writing, Electronic Publishing, Literature Reviews
Yu, Chong Ho; Digangi, Samuel; Jannasch-Pennell, Angel Kay; Kaprolet, Charles – Online Journal of Distance Learning Administration, 2008
The efficacy of online learning programs is tied to the suitability of the program in relation to the target audience. Based on the dataset that provides information on student enrollment, academic performance, and demographics extracted from a data warehouse of a large Southwest institution, this study explored the factors that could distinguish…
Descriptors: Online Courses, Data Collection, Research Methodology, Profiles

Shaw, Donna Gail; And Others – Computers and Education, 1985
Describes a study conducted at a Texas elementary school which examined the types of questions second-grade children ask as they are taught to use microcomputers. A classification of questions into eight categories indicates children asked most about keyboard, data entry, and meaning of program instructions. (MBR)
Descriptors: Classification, Educational Research, Grade 2, Information Needs
Peters, Vincent A. M.; Vissers, Geert A. N. – Simulation & Gaming, 2004
Debriefing is an important phase in using simulation games. Participants are invited to make a connection between experiences gained from playing the game and experiences in real-life situations. Thus, debriefing is the phase meant to encourage learning from the simulation game. Although design and practice of debriefing sessions should be aligned…
Descriptors: Games, Classification, Research Methodology, Training Methods
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers