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Bahçeci, Ferhat; Yaratan, Ali Sercan – International Journal of Progressive Education, 2020
Augmented reality is a technology used in almost every stage of our daily life. It has become widespread in several fields such as engineering, healthcare, advertising, defense industry, and entertainment. The use of augmented reality technology that combines virtual and real environments is increasing every day. Augmented reality technology,…
Descriptors: Computer Simulation, Technology Integration, Educational Technology, Educational Research
Acikgul Firat, Esra; Firat, Selcuk – Turkish Online Journal of Distance Education, 2021
Web 3.0 technologies have inevitably affected educational research. Many studies have been conducted on the use of Web 3.0 tools in learning environments. The synthesis and summarization of the results of these studies with a systematic review is considered important in terms of being the source of future research and helping to spread the use of…
Descriptors: Web 2.0 Technologies, Technology Uses in Education, Computer Simulation, Intelligent Tutoring Systems
Wang, Shiang-Kwei; Hsu, Hui-Yin – Journal of Computers in Mathematics and Science Teaching, 2017
Technology integration in K-12 classrooms is usually teacher-centered and has insufficient impact on students' learning. The purpose of this project is to facilitate science teachers' use of information and communication technologies (ICTs) as cognitive tools to shift their practices from teacher-centered methods to constructivist,…
Descriptors: Science Instruction, Science Teachers, Teacher Attitudes, Information Technology
Guerra, Cecilia; Moreira, Antonio; Vieira, Rui – Digital Education Review, 2017
Technological Pedagogical Content Knowledge (TPCK) represents the teachers' professional knowledge needed to integrate technology in education. Following a design-based approach this study describes the strategies for designing and assessing an in-service science teacher education course. Data was obtained through interviews, questionnaires, using…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Technology Integration, Inservice Teacher Education
Budhai, Stephanie Smith; Williams, Maureen – Journal of Effective Teaching, 2016
The number of online courses being offered at the postsecondary level has constantly increased. However, online instructors are still investigating ways to translate their pedagogical instruction into the online forum, while maintaining a strong presence instructionally. This paper aims to address how to build teaching presence in online courses.…
Descriptors: Online Courses, Technology Integration, Case Studies, Research Methodology
Mas Nida Md. Khambari – Sage Research Methods Cases, 2015
This case study centers on giving real, detailed, and convenient tips for young and new qualitative researchers, especially for graduate students who are new in the field. In general, this case discusses the basics of becoming a qualitative researcher. In particular, I talk about my experience on starting my 'journey' as a qualitative researcher.…
Descriptors: Graduate Students, Qualitative Research, Teachers, Computer Mediated Communication
Abdallah, Mahmoud M. S.; Wegerif, Rupert B. – Online Submission, 2014
This article discusses educational design-based research (DBR) as an emerging paradigm/methodology in educational enquiry that can be used as a mixed-method, problem-oriented research framework, and thus can act as an alternative to other traditional paradigms/methodologies prominent within the Egyptian context of educational enquiry. DBR is often…
Descriptors: Research Methodology, Instructional Design, Educational Research, Mixed Methods Research
Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games
Jetnikoff, Anita – English in Australia, 2015
Design based research (DBR) is an appropriate method for small scale educational research projects involving collaboration between teachers, students and researchers. It is particularly useful in collaborative projects where an intervention is implemented and evaluated in a grounded context. The intervention can be technological, or a new program…
Descriptors: Research Methodology, Instructional Design, Educational Research, Teaching Methods
Bernard, Robert M.; Borokhovski, Eugene; Schmid, Richard F.; Tamim, Rana M. – Journal of Computing in Higher Education, 2014
This article contains a second-order meta-analysis and an exploration of bias in the technology integration literature in higher education. Thirteen meta-analyses, dated from 2000 to 2014 were selected to be included based on the questions asked and the presence of adequate statistical information to conduct a quantitative synthesis. The weighted…
Descriptors: Meta Analysis, Bias, Technology Integration, Higher Education
San Diego, Jonathan P.; Cox, Margaret J.; Quinn, Barry F. A.; Newton, Jonathan Tim; Banerjee, Avijit; Woolford, Mark – Computers & Education, 2012
hapTEL, an interdisciplinary project funded by two UK research councils from 2007 to 2011, involves a large interdisciplinary team (with undergraduate and post-graduate student participants) which has been developing and evaluating a virtual learning system within an HE healthcare education setting, working on three overlapping strands. Strand 1…
Descriptors: Foreign Countries, Curriculum Development, Undergraduate Study, Graduate Students
Evans, Michael A. – Educational Technology Research and Development, 2011
Although providing an invigorating foundation for instructional design and technology theory and research, the postmodern agenda would benefit from clearer articulation and further refinement of ontological, epistemological, and methodological positions. Consequently, we reveal possible weaknesses in the radically constructivist-inspired position…
Descriptors: Constructivism (Learning), Instructional Design, Educational Technology, Teaching Methods
Carstens, Ralph, Ed.; Pelgrum, Willem J., Ed. – International Association for the Evaluation of Educational Achievement, 2009
The International Association for the Evaluation of Educational Achievement (IEA) has been conducting comparative studies for 50 years. SITES 2006 is the fifth wave of surveys related to information and communication technology (ICT), a wave that IEA started with its Computers in Education Study (two studies with data collection in 1989 and 1992),…
Descriptors: Research Reports, Information Technology, Databases, Comparative Analysis
Nunes, Miguel Baptista, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2018
These proceedings contain the papers of the International Conference e-Learning 2018, which was organised by the International Association for Development of the Information Society, 17-19 July, 2018. This conference is part of the Multi Conference on Computer Science and Information Systems 2018, 17-20 July, which had a total of 617 submissions.…
Descriptors: Electronic Learning, Educational Technology, Online Courses, Educational Environment
Turvey, Keith – Computers & Education, 2010
This paper argues that if new communications technologies and online spaces are to yield "new relationship[s] with learners" then research that is tuned to recognize, capture and explain the pedagogical processes at the center of such interactions is vital. This has implications for the design of pedagogical activities within Initial…
Descriptors: Electronic Learning, Student Teachers, Research Design, Learning Strategies