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Mayer, Richard E.; Lieberman, Debra A. – Educational Technology, 2011
This article is a guide for researchers interested in assessing the effectiveness of serious computer-based games (or video games, digital games, or electronic games) intended to improve health and health care. It presents a definition of health games, a rationale for their use, an overview of the current state of research, and recommendations for…
Descriptors: Scientific Research, Video Games, Research Methodology, Health Behavior
Peer reviewedDeMario, N. C.; Crowley, E. P. – Journal of Visual Impairment & Blindness, 1994
This article reviews 66 studies which used applied behavior analysis to change the behaviors of students with visual disabilities. It documents the participants, targeted behaviors, procedures used, outcomes, and follow-up. The article offers recommendations for future researchers on the selection of subjects, target behaviors, appropriate…
Descriptors: Behavior Change, Behavior Modification, Behavioral Science Research, Research Design
Peer reviewedSchreibman, Laura – Journal of Autism and Developmental Disorders, 2000
This article describes several features important in the success of using a behavioral model when treating individuals with autism and presents remaining issues to be addressed for improving treatment effectiveness. It urges future research to include strict empirical designs that allow for sound inferences regarding the parameters of treatment…
Descriptors: Adults, Autism, Behavior Change, Behavior Modification
Peer reviewedSims, Laura S. – Journal of Nutrition Education, 1981
Summarizes several issues concerning research in nutrition education. Examines several research perspectives such as behavior modification, social learning, information-processing, health belief, and ecological system perspectives. Suggests three areas of research directions including assessment, strategies, and evaluation. (DS)
Descriptors: Behavior Change, Behavior Modification, Behavioral Sciences, Change Strategies

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