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Computer Simulation | 1 |
Computer Uses in Education | 1 |
Computers | 1 |
Experiential Learning | 1 |
Graphs | 1 |
Mathematical Enrichment | 1 |
Mathematics | 1 |
Microcomputers | 1 |
Motivation Techniques | 1 |
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Martin, Kathleen | 1 |
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Computer Programs | 1 |
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Martin, Kathleen – School Science and Mathematics, 1989
Describes an activity which uses the computer to produce an environment that encourages an inductive reasoning approach to ratio and proportion through a billiard ball simulation. Provides examples of graphs and bouncing ball data. (RT)
Descriptors: Computer Simulation, Computer Uses in Education, Computers, Experiential Learning