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Suhonen, Jarkko; de Villiers, M. Ruth; Sutinen, Erkki – Educational Technology Research and Development, 2012
Formative development method (FODEM) is a multithreaded design approach that was originated to support the design and development of various types of educational technology innovations, such as learning tools, and online study programmes. The threaded and agile structure of the approach provides flexibility to the design process. Intensive…
Descriptors: Feedback (Response), Research and Development, Educational Technology, Formative Evaluation
Bederson, Benjamin B. – Behaviour & Information Technology, 2011
Zoomable user interfaces (ZUIs) have received a significant amount of attention in the 18 years since they were introduced. They have enjoyed some success, and elements of ZUIs are widely used in computers today, although the grand vision of a zoomable desktop has not materialised. This paper describes the premise and promise of ZUIs along with…
Descriptors: Design Requirements, Computer Interfaces, Innovation, Research and Development
Seiz-Ortiz, Rafael; Gimeno-Sanz, Ana; de Siqueira, Jose Macario – Online Submission, 2011
This paper presents APPRAISALWeb, a 2-year Research & Development project jointly funded by the "Universidad Politecnica de Valencia" and the regional government of Valencia (Spain), and developed by the CAMILLE Research Group at that university. In general terms, the project aims to suggest a comprehensive methodology for the…
Descriptors: Foreign Countries, Evaluation Methods, Internet, Models
Boyle, Tom – Computers & Education, 2010
The use of ICT to enhance teaching and learning depends on effective design, which operates at many levels of granularity from the small to the very large. This reflects the range of educational problems from course design down to the design of activities focused on specific learning objectives. For maximum impact these layers of design need to be…
Descriptors: Design Requirements, Research and Development, Instructional Design, Models
Shapiro, R. Benjamin; Squire, Kurt D. – Educational Technology, 2011
Debates in forums such as "Educational Technology" and the National Academies of Science (National Research Council, 2011) emphasize the promise (and indeed recent successes) of digital game-based learning programs, but also the need for research-driven approaches that carefully delineate learning goals. This article introduces one such…
Descriptors: Educational Technology, Scientific Literacy, Science Education, Interdisciplinary Approach
Hung, Wei-Chen; Smith, Thomas J.; Harris, Marian S.; Lockard, James – Educational Technology Research and Development, 2010
This study adopted design and development research methodology (Richey & Klein, "Design and development research: Methods, strategies, and issues," 2007) to systematically investigate the process of applying instructional design principles, human-computer interaction, and software engineering to a performance support system (PSS) for behavior…
Descriptors: Instructional Design, Research Methodology, Advance Organizers, Teaching Methods
Paavola, Sami; Lakkala, Minna; Muukkonen, Hanni; Kosonen, Kari; Karlgren, Klas – Research in Learning Technology, 2011
In the present paper, the development and use of a specific set of pedagogical design principles in a large research and development project are analysed. The project (the Knowledge Practices Laboratory) developed technology and a pedagogical approach to support certain kinds of collaborative knowledge creation practices related to the…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Research and Development
Ichu, Emmanuel A. – ProQuest LLC, 2010
Software quality is perhaps one of the most sought-after attributes in product development, however; this goal is unattained. Problem factors in software development and how these have affected the maintainability of the delivered software systems requires a thorough investigation. It was, therefore, very important to understand software…
Descriptors: Knowledge Management, Investigations, Computer Software, Systems Development
Martinez-Garcia, A.; Morris, S.; Tscholl, M.; Tracy, F.; Carmichael, P. – IEEE Transactions on Learning Technologies, 2012
This paper explores the potential of Semantic Web technologies to support teaching and learning in a variety of higher education settings in which some form of case-based learning is the pedagogy of choice. It draws on the empirical work of a major three year research and development project in the United Kingdom: "Ensemble: Semantic…
Descriptors: Foreign Countries, Program Descriptions, Teaching Methods, Instructional Innovation
Tracy, Fran; Jordan, Katy – Technology, Pedagogy and Education, 2012
This paper draws upon the experience of an interdisciplinary research group in engaging undergraduate university students in the design and development of semantic web technologies. A flexible approach to participatory design challenged conventional distinctions between "designer" and "user" and allowed students to play a role…
Descriptors: Foreign Countries, Learner Engagement, Semantics, Interdisciplinary Approach
Wolfenden, Freda – Journal of Interactive Media in Education, 2008
This paper offers a review of the origins, design strategy and implementation plans of the Teacher Education in Sub-Saharan Africa (TESSA) research and development programme. The programme is working to develop new models of teacher education, particularly school based training, including the creation of a programme webspace and an extensive bank…
Descriptors: Research and Development, Foreign Countries, Teacher Education, Program Development
Stankov, Slavomir; Rosic, Marko; Zitko, Branko; Grubisic, Ani – Computers & Education, 2008
Special classes of asynchronous e-learning systems are the intelligent tutoring systems which represent an advanced learning and teaching environment adaptable to individual student's characteristics. Authoring shells have an environment that enables development of the intelligent tutoring systems. In this paper we present, in entirety, for the…
Descriptors: Elementary Secondary Education, Intelligent Tutoring Systems, Artificial Intelligence, Tutoring
Peterson, Ivars – Science News, 1992
Discussed is one facet of a broad range of research activities that fall under the rubric of a study commonly called virtual reality. Projects developed by IBM and other academic and industrial laboratories are described. The limitations of virtual reality are presented. (KR)
Descriptors: Computer Graphics, Computer System Design, Research and Development, Technological Advancement
Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements
Stuart, Rory – Interactive Learning International, 1992
Discussion of virtual reality (VR) focuses on research and development being carried out at NYNEX to solve business problems. Component technologies are described; design decisions are considered, including interactivity, connectivity, and locus of control; potential perils of VR are discussed, including user dissociation; and areas of promise are…
Descriptors: Business, Computer System Design, Design Requirements, Locus of Control