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de Guzman, Florentino I. – Online Submission, 2023
The main purpose of this study is to determine the effect of using a new type of mnemonic device, utilizing dance steps in teaching Chemistry 7 in the retention rate of students on the properties of metals and non-metals. Different dance mnemonics corresponding to each property of the two types of elements were developed by the researcher. It was…
Descriptors: Chemistry, Science Instruction, Creative Teaching, Dance
Taga, Tahir; Kalenderoglu, Ihsan – International Journal of Education and Literacy Studies, 2022
This study aimed to determine the effect of vocabulary instruction integrated with writing exercises on vocabulary learning, retention, and awareness. The research was designed according to the sequential explanatory mixed-method design, in which quantitative and qualitative methods were used together. A quasi-experimental model with a…
Descriptors: Vocabulary Development, Writing Exercises, Retention (Psychology), Grade 7
Romina Plešec Gasparic; Marko Glavan; Mojca Žveglic Mihelic; Milena Valencic Zuljan – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This paper addresses the effectiveness of flipped learning and teaching as a didactic innovation in math instruction. We are interested in comparing traditional and flipped learning and teaching in terms of acquired knowledge and retention and students' perceptions of flipped learning and teaching. Background: Traditional lessons, in…
Descriptors: Flipped Classroom, Mathematics Instruction, Instructional Effectiveness, In Person Learning
Gunes Keskin Cevik; Hikmet Surmeli – Journal of Baltic Science Education, 2024
Learning about the Earth through geoscience education is important in order to make informed decisions about the future of the Earth. The aim of this study is to examine students' conceptual development on geoscience subjects based on inquiry-based learning. 7th grade students participated in this study. The researcher prepared lesson plans and…
Descriptors: Earth Science, Science Tests, Heuristics, Scientific Concepts
Rukiye Ayan-Civak; Mine Isiksal-Bostan; Seçil Yemen-Karpuzcu – International Journal of Mathematical Education in Science and Technology, 2024
This study is a case study within a three-year-long design research study. The purposes of this study are twofold. The first purpose includes investigating whether there is a significant difference in seventh-grade students' proportional reasoning skills before and after a teaching experiment conducted in line with the perspectives of Hypothetical…
Descriptors: Retention (Psychology), Teaching Methods, Mathematics Instruction, Mathematics Tests
Cheng, Meng-Tzu; Huang, Wei-Yu; Hsu, Mei-En – British Journal of Educational Technology, 2020
Game-based learning environments typically elicit a variety of emotions; however, the influence of emotions on game-based learning is basically underemphasized. This study sought to investigate how emotions are related to science learning in a gaming context. "Humunology," an educational game for learning about the human immune system,…
Descriptors: Psychological Patterns, Outcomes of Education, Science Instruction, Game Based Learning
Yildiz, Emre; Simsek, Ümit – International Journal of Game-Based Learning, 2022
The aim of this study was to compare the effect of educational game (EG), reading-writing-game (RWG), reading-writing-application (RWA), and traditional methods on academic achievement, motivation, anxiety, and retention of their knowledge. On this basis, pretest-posttest control group quasi-experimental design was followed. Thus, the sample of…
Descriptors: Foreign Countries, Grade 7, Secondary School Students, Educational Games
Korkman, Nurullah; Metin, Mustafa – Journal of Science Learning, 2021
This study aims to specify the effect of inquiry-based collaborative learning and inquiry-based online collaborative learning methods on students' success and permanent learning. In this quantitative study, a pre-test post-test non-equalized control group model of quasi-experimental design has been used. The study's sample comprises 64 students,…
Descriptors: Active Learning, Inquiry, Cooperative Learning, Electronic Learning
Gunel, Emre; Top, Ercan – International Journal of Technology in Education, 2022
This study aims to integrate video games into classrooms not as a replacement for regular lessons but as supplementary materials under the teacher's supervision. To this extent, the researcher created an educational English learning video game specifically modeled on the students' real lives. Ninety-six middle school students, 48 in the control…
Descriptors: Educational Games, Video Games, Vocabulary Development, Retention (Psychology)
Shuaizhen Jin; Zheng Zhong; Kunyan Li; Chen Kang – Education and Information Technologies, 2024
This study utilizes a comparative experimental research method to investigate the effect of the Predict, Observe, Explain, and Evaluate (POEE) learning strategy in an immersive virtual environment (IVE) on two types of learners with different levels of prior knowledge. One type referred to as Highly Experienced and Knowledgeable (HEK) learners,…
Descriptors: Active Learning, Inquiry, Prior Learning, Electronic Learning
Meital Amzalag; Dorin Kadusi; Shimon Peretz – Journal of Educational Computing Research, 2024
Abundant research has tried to understand how games can be designed and used effectively to improve the learning process and to examine the correlations between digital learning games and student motivation, engagement, and knowledge retention. The current study examined the correlation between learning through digital game-based learning (DGBL)…
Descriptors: Learner Engagement, Academic Achievement, Game Based Learning, Electronic Learning
Orozco, Guadalupe – ProQuest LLC, 2019
Students with Learning Disabilities (LDs) have less extensive vocabularies than their typically developing peers (Simmons & Kameenui, 1990). This is a critical problem, as the importance of vocabulary knowledge in relation to reading comprehension is widely documented in the literature (Pearson & Gallagher, 1983; Stahl, 1983) and has been…
Descriptors: Vocabulary Development, Middle School Students, Grade 7, Students with Disabilities
Mula, Melinda; Hodnik, Tatjana – European Journal of Educational Research, 2020
This research study presents the PGBE model for teaching and learning percentages with students of Grade 7 when their cognitive development enables the conceptual understanding of percentages as proportional statements, and offers the possibility for more effective matching of them with fractions and decimal numbers. The abbreviation PGBE presents…
Descriptors: Mathematical Concepts, Knowledge Level, Teaching Methods, Instructional Effectiveness
Birgin, Osman; Topuz, Faden – Journal of Educational Research, 2021
The purpose of this study was to examine the effects of using GeoGebra software in a computer-supported collaborative learning (CSCL) environment on seventh grade students' geometry achievement, retention of learning, and attitudes toward geometry. The study was designed using a quasi-experimental research method with pretest, post-test and…
Descriptors: Courseware, Cooperative Learning, Instructional Effectiveness, Direct Instruction
Altin, Rukiye; Tokel, Tugba; Delialioglu, Omer – Journal of Computers in Mathematics and Science Teaching, 2021
The focus on Computer Science Education at the K-12 level has been increasingly highlighted due to today's need for a populace with computational thinking skills, in addition to the expansion of careers related to computing and computer science. Programming helps facilitate students' examination of the nature of a problem and helps students to…
Descriptors: Mathematics Instruction, Instructional Effectiveness, Interdisciplinary Approach, Computer Science Education