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Catherine B. Aguanta; Margery Anne T. Augusto; Jonajean V. Bajenting; Katrina Claire Buayaban; El Jane P. Cruz; Niña Faith Fantonial; Jane Aubrey M. Kwan; Jimmoy Legaspino; Dharel P. Acut; Marchee T. Picardal – Journal of Education and Learning (EduLearn), 2024
Effective science instruction in a blended learning approach is synonymous with the strategic use of instructional videos (IVs) to fill the gap in teacher support. This study aims to determine the IVs' effectiveness in improving students' concept retention and overall learning experiences. The experimental group was exposed to instruction…
Descriptors: Science Instruction, Video Technology, Scientific Concepts, Retention (Psychology)
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Kumar, G. Praveen; Vasimalairaja, M. – International Journal of Information and Communication Technology Education, 2022
This study examined post-test performance and retention performance of students in mathematics when learned and problem-solving ability through educational video games and traditional lecture method. The study adopted a quasi-experimental design. The sample was drawn from Alagappa Model Higher Secondary School in Karaikudi at Sivagangai district…
Descriptors: Foreign Countries, Video Games, Mathematics Instruction, Mathematics Achievement
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Birgin, Osman; Uzun Yazici, Kübra – Journal of Computer Assisted Learning, 2021
The aim of this study was to investigate the effect of using dynamic geometry software (GeoGebra) on the eighth-grade students' conceptual understanding and the retention of learning regarding linear equations and slope. In this study, a quasi-experimental design with pre-test, post-test and delayed post-test was employed. This study was conducted…
Descriptors: Geometry, Mathematics Instruction, Computer Software, Teaching Methods
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Meital Amzalag; Dorin Kadusi; Shimon Peretz – Journal of Educational Computing Research, 2024
Abundant research has tried to understand how games can be designed and used effectively to improve the learning process and to examine the correlations between digital learning games and student motivation, engagement, and knowledge retention. The current study examined the correlation between learning through digital game-based learning (DGBL)…
Descriptors: Learner Engagement, Academic Achievement, Game Based Learning, Electronic Learning
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Wang, Xue; Mayer, Richard E.; Zhou, Pu; Lin, Lin – Journal of Educational Psychology, 2021
This study examined the impacts of 2 different graphic organizers (filled-in graphic organizers and interactive graphic organizers) on middle school students' learning processes, outcomes, experiences, and preferences. In Experiment 1, 60 students were assigned to read a short expository passage in 1 of 3 conditions: text-only, filled-in graphic…
Descriptors: Electronic Learning, Instructional Materials, Visual Aids, Instructional Effectiveness
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Purnama, Pratama Wahyu; Retnowati, Endah – Journal of Research and Advances in Mathematics Education, 2021
Similarity is a topic in Geometry which investigates similar elements of a plane. This topic has a high complexity that generates cognitive load in working memory. A deep understanding of the concept is needed to solve similarity problems. Based on cognitive load theory, learning by goal-free problems is suggested since it can minimize cognitive…
Descriptors: Problem Solving, Cooperative Learning, Geometry, Mathematics Instruction
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Panyajamorn, Titie; Suanmali, Suthathip; Kohda, Youji – Journal of Educators Online, 2022
This study investigates the effectiveness and knowledge retention of elearning models that could solve education problems in rural areas by considering two different examples: massive online open courses (MOOCs) and gamification hybrid learning. The study also proposes suitable and effective features that could influence student abilities in the…
Descriptors: Foreign Countries, MOOCs, Public Schools, Program Effectiveness
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Yu, Jia; Liu, Xiaobin – SAGE Open, 2022
Several studies and assumptions support the advantages of presenting pictures before texts, such as the Sequencing Effects of Integrated Model of Text and Picture Comprehension (the Sequencing Effects of ITPC Model) and the Scaffolding Assumption. However, few studies have examined the efficacy of text-first or picture-first multimodal input on…
Descriptors: Linguistic Input, Second Language Learning, Second Language Instruction, English (Second Language)
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Tai, Tzu-Yu; Chen, Howard Hao-Jan – Journal of Educational Computing Research, 2021
Virtual reality via mobile-rendered head-mounted displays (MVR) has emerged as a valuable language learning tool. However, research has yet to fully access its effects on English as a Foreign Language (EFL) listening. Therefore, this study investigated the impact of MVR on EFL learners' listening comprehension. Seventy-two seventh graders in…
Descriptors: Computer Simulation, Simulated Environment, Instructional Effectiveness, English (Second Language)
Jones, Paketrice – ProQuest LLC, 2018
As a scholar practitioner, the goal is to use the most effective teaching strategies available to help eighth-grade social studies students retain the vocabulary from each unit of study and increase both their short- and long-term memories. The problem identified for this action research was that the current use of the word wall (WW) vocabulary…
Descriptors: Intervention, Vocabulary Development, United States History, History Instruction
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Liming, Mary C.; Cuevas, Joshua – Georgia Educational Researcher, 2017
This study investigates the relation between review spacing and question format on student retention. Participants in an 8th grade Georgia Studies class reviewed previously learned material either in one sitting (massed review) or in multiple sessions (spaced review). Following the review, each participant answered questions either in multiple…
Descriptors: Middle School Students, Grade 8, Testing, Social Studies
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Güccük, Ahmet; Köksal, Mustafa Serdar – Journal of Biological Education, 2017
The purpose of this study is to investigate the effects of case teaching on how students learn about genetic engineering, in terms of meaningful learning and retention of learning. The study was designed as quasi-experimental research including 63 8th graders (28 boys and 35 girls). To collect data, genetic engineering achievement tests were…
Descriptors: Teaching Methods, Case Method (Teaching Technique), Genetics, Concept Mapping
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Elliott, Ross-Jordon S.; Batiste, Oliver; Hitto, Imran; Walker, Bridget; Leary, Linda D. – Cogent Education, 2016
Objective: The goals of this study are to evaluate the effectiveness of the curriculum for youth athletes and determine long-term retention in those who have previously participated. Design: Prospective cohort study. Setting: Middle schools. Participants: 887 male and female sixth- through eighth-grade Physical Education students, ranging from…
Descriptors: Health Education, Athletics, Head Injuries, Safety Education
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Ozaki, Sachiko; Ueda, Isao – JALT CALL Journal, 2020
This experimental study examined how VSTF (Visual-Syntactic Text Formatting)-based text benefits reading speed, reading comprehension, reading efficiency and retention for middle and high school students. Prospective within-subjects tests were conducted in Japan on a total of 132 students: 76 high school students from 12th grade and 56 middle…
Descriptors: Scaffolding (Teaching Technique), Teaching Methods, Second Language Learning, Second Language Instruction
Kasay, Theresa M. – ProQuest LLC, 2018
The purpose of this quantitative study was to compare and evaluate two types of vocabulary interventions using grade 9 physics vocabulary terms using two lists of 10 words. A quasi-experimental crossover research design was used to compare the two interventions, presented during two separate sessions, 1) active, multimedia that includes the…
Descriptors: Vocabulary, Middle School Students, Physics, Intervention
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