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Meihong Li – Education and Information Technologies, 2025
Virtual Reality technology (VRT) has rapidly evolved in recent years, revolutionizing various industries by providing immersive and interactive experiences. VRT is making a significant impact in the realm of dance teaching (DT). This study explores the innovative application of VRT in the realm of DT, aiming to revolutionize traditional…
Descriptors: Computer Simulation, Dance Education, Educational Innovation, Technology Uses in Education
Yalin Li – Education and Information Technologies, 2025
The enduring challenges faced by MOOCs have consistently revolved around the low completion and high dropout rates. To explore the factors that affect the continuance intention of MOOCs, this study constructed a new theoretical model to analyze how the social and technical factors influenced the intention to continue using MOOCs through attachment…
Descriptors: Foreign Countries, MOOCs, Student Educational Objectives, Academic Achievement
S. A. Zubairu; A. K. Yusuf; B. B. Raymond – Education and Information Technologies, 2024
The educational communities have come of age to reinvigorate instructional techniques, approaches and packages through augmentation of the existing traditional methods. The development of such new pedagogical and andragogical methods have recently paved way for the inclusion and use of technologies in education. In an attempt to establish…
Descriptors: Teaching Methods, High Schools, Technology Uses in Education, Educational Technology
Skulmowski, Alexander – Education and Information Technologies, 2022
Digital learning increasingly makes use of realistic visualizations, although realism can be demanding for learners. Color coding is a popular way of helping learners understand visualizations and has been found to aid in learning with detailed visualizations. However, previous research has shown that color coding must not always be an effective…
Descriptors: Color, Coding, Visualization, Electronic Learning
Aysegül Büyükkarci; Erdal Taslidere – Education and Information Technologies, 2024
This study investigates the effect of 5E learning model enriched with coding (5EC), gender and their interaction on 4th grade students' mathematics achievements and permanence of their learning. It also examines the effect of the 5EC on participants' attitudes towards mathematics. The study group consists of 119 students. Mathematics achievement…
Descriptors: Elementary School Mathematics, Learning Processes, Models, Elementary School Students
Felix Oromena Egara; Mogege Mosimege – Education and Information Technologies, 2024
The study investigated how blended learning affected secondary school students' achievement and retention in mathematics. The study used a non-equivalent control group pre-test-post-test quasi-experimental design. The participants in the study were learners drawn from two secondary schools purposively chosen. Using a simple random sampling…
Descriptors: Secondary School Mathematics, Secondary School Students, Secondary School Teachers, Blended Learning
Hao Guan; Jing Li; Yongsheng Rao; Ruxian Chen; Zhangtao Xu – Education and Information Technologies, 2024
Mathematical inquiry involving hands-on activities has received increasing attention in mathematics education. Besides various customized physical teaching aids, subject-specific information technology, such as Dynamic Geometry System (DGS), finds extensive use in mathematical inquiry activities. However, effects of DGS and physical manipulatives…
Descriptors: Junior High School Students, Secondary School Mathematics, Mathematics Education, Geometry
Wei Chen; Lijia Lin; Weiguo Pang – Education and Information Technologies, 2025
A video lesson with generative learning activities has the potential to improve learning by engaging learners. However, existing literature regarding designing and implementing an interactive video lesson is insufficient. In the present study, we aimed to investigate: a) whether the use of the summarizing strategy would benefit learning via video…
Descriptors: Learning Processes, Video Technology, Learning Activities, Writing Skills
Alaattin Arikan; Mert Bilen; Elif Aladag – Education and Information Technologies, 2024
This research aimed to investigate the effect of a technology-supported 3E learning model on middle school students' knowledge of disasters and their attitudes towards disaster preparedness. To this end, it used an explanatory sequential mixed methods design. Quantitative and qualitative data were used to describe how the technology-supported 3E…
Descriptors: Grade 5, Middle School Students, Student Attitudes, Emergency Programs
Ting-Chia Hsu; Mu-Sheng Chen – Education and Information Technologies, 2025
This study aimed to compare the effectiveness of the experiential learning cycle (ELC) and self-regulated learning (SRL), both implemented through a game-based approach (AI 2 Robot City board game), in fostering computational thinking (CT) and understanding of artificial intelligence (AI) applications in university level. The sample consisted of…
Descriptors: College Freshmen, Artificial Intelligence, Logical Thinking, Teaching Methods
Yizhen Wang; Xiaolu Wang – Education and Information Technologies, 2024
Augmented Reality (AR) technology, as one of the emerging innovative technologies, is proven to have the potential to facilitate second language acquisition in terms of contextualized visualization and learning interactivity. Nevertheless, no empirical research has been conducted on the use of an AR-assisted approach to help adult Chinese language…
Descriptors: Chinese, Second Language Learning, Second Language Instruction, Adult Students
David Burlinson; Matthew Mcquaigue; Alec Goncharow; Kalpathi Subramanian; Erik Saule; Jamie Payton; Paula Goolkasian – Education and Information Technologies, 2024
BRIDGES is a software framework for creating engaging assignments for required courses such as data structures and algorithms. It provides students with a simplified API that populates their own data structure implementations with live and real-world data, and provides the ability for students to easily visualize the data structures they create as…
Descriptors: Computer Science Education, Majors (Students), Student Interests, College Faculty
Sentürk, Cihad – Education and Information Technologies, 2021
The purpose of this study was to examine the effects of a blended teaching-learning approach on academic achievement and twenty-first century skills of preservice teachers who took the teaching principles and methods course. The implementation was carried out over a period of ten weeks with preservice teachers who were enrolled in pedagogical…
Descriptors: Instructional Effectiveness, Blended Learning, Preservice Teachers, Preservice Teacher Education
Yilian Teng; Xia Wang – Education and Information Technologies, 2024
A total of 169 Chinese college students were divided into high proficiency and low proficiency learners according to a College English Test, and watched one of three short fully captioned English videos, thus producing six groups: (1) High proficiency + L2 (n = 25), (2) High proficiency + L1 + L2 (n = 24), (3) High proficiency + L1 (n = 33), (4)…
Descriptors: Captions, English (Second Language), Second Language Instruction, Second Language Learning
Zhong, Zheng; Zhang, Guoliang; Jin, Shuaizhen; Wang, Jun; Ma, Ni; Feng, Sijia – Education and Information Technologies, 2022
Immersive Virtual Reality (IVR) aims to bring simulated learning experience but could bring about higher cognitive load and be less accommodating to different cognitive styles. Meanwhile, Peer Instruction (PI), when integrated into IVR-based course, has the potential to address the needs of different cognitive styles and reduce cognitive load.…
Descriptors: Peer Teaching, Cognitive Style, Educational Environment, Computer Simulation
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