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Yadigar Ordu; Nurcan Çaliskan – European Journal of Education, 2025
The purpose of this study was to determine the effect of the Jigsaw technique on nursing students' learning and retention of knowledge about employee safety. The study was conducted between December 2022 and January 2023 with 84 first-year students enrolled in the Nursing Department of a state university in a province of Turkey. Data were…
Descriptors: Foreign Countries, Nursing Students, Nursing Education, Cooperative Learning
Tutal, Özgür – Journal on Educational Psychology, 2023
Authentic learning is gaining attention due to being perceived as a more engaging and effective way of teaching students. Many schools are incorporating authentic learning into their curricula, and numerous studies have also been conducted investigating the effectiveness of authentic learning in improving student outcomes. Various primary studies…
Descriptors: Instructional Effectiveness, Authentic Learning, Foreign Countries, Meta Analysis
Motejlek, Jiri; Alpay, Esat – European Journal of Engineering Education, 2023
The use of VR in engineering education provides a means for contextualising learning through authentic and engaging scenarios, e.g. the touring and operation of a chemical plant. This paper presents the design of an immersive VR simulation of an existing pilot plant in the School and its evaluation through a randomised non-inferiority trial to…
Descriptors: Retention (Psychology), Computer Simulation, Engineering Education, Simulation
Burç Çeken; Nazim Taskin – Journal of Computer Assisted Learning, 2025
Background: Multimedia learning, encapsulating both visual and verbal information, has become pivotal in educational settings, with extensive research underscoring its influence. However, a notable research gap exists concerning the application and effectiveness of multimedia learning principles, precisely segmenting, pre-training and modality,…
Descriptors: Multimedia Instruction, Computer Simulation, Educational Environment, Instructional Effectiveness
Sterre K. Ruitenburg; Pieter Guldemont; Paul A. Kirschner; Halszka Jarodzka; Gino Camp – Applied Cognitive Psychology, 2025
Successful adoption of proven effective practice strategies such as distributed practice may contribute to much-needed improvement in mathematics performance. However, it is not yet fully understood if distributed practice is beneficial for long-term retention of complex procedural knowledge and, if so, for which initial practice performance level…
Descriptors: Knowledge Level, Cognitive Processes, Mathematics Instruction, Mathematics Achievement
Zhongling Pi; Jingjing Dong; Jiayu Wang; Xiying Li; Xin Zhao – International Journal of STEM Education, 2025
Background and purpose of the study: STEM learning often involves a multitude of complex and abstract concepts and ideas that can be challenging for students to comprehend. Research suggests that the oral and visual representations in video lectures can maximize students' cognitive infrastructure, helping them to organize knowledge more…
Descriptors: STEM Education, Oral Language, Written Language, Video Technology
Amirova, Amina; Zhumabayeva, Aziya; Zhunusbekova, Aziza; Kalbergenova, Sholpan; Nygymanova, Nurbanu; Arenova, Assyl – International Journal of Education in Mathematics, Science and Technology, 2023
HyFlex technology-based learning refers to learning that integrates face-to-face (synchronous) and online (asynchronous) learning experiences. In this study, the effects of 'Hyflex Technology-Based Learning' applications on pre-service teachers' achievement, professional attitudes and retention of what is learned compared to traditional teaching…
Descriptors: Blended Learning, Preservice Teachers, Student Attitudes, Academic Achievement
Osakwe, Ifeoma Julie; Egara, Felix Oromena; Inweregbuh, Onyemauche Christopher; Nzeadibe, Augustina Chinyere; Emefo, Chinyere N. – International Electronic Journal of Mathematics Education, 2023
The effect of interaction patterns on JS3 learners' retention in geometric construction was investigated in Anambra State,Nigeria. The researchers used a quasi-experimental approach with a non-equivalent control group for the pre- and post-test. The population consisted of 1,813 JS3 leaners. The study's subjects were a group of 155 JS3 learners…
Descriptors: Retention (Psychology), Geometric Concepts, Foreign Countries, Teaching Methods
Monika Mladenovic; Lucija Medak; Divna Krpan – ACM Transactions on Computing Education, 2025
Computer Science (CS) Unplugged activities are designed to engage students with CS concepts. It is an active learning approach combining physical interaction with visual representation. This research article investigates the impact of CS Unplugged on students' understanding of the bubble sort algorithm. Algorithm visualization, traditionally…
Descriptors: Computer Science Education, Learning Activities, Active Learning, Algorithms
Felix Oromena Egara; Mogege Mosimege – Education and Information Technologies, 2024
The study investigated how blended learning affected secondary school students' achievement and retention in mathematics. The study used a non-equivalent control group pre-test-post-test quasi-experimental design. The participants in the study were learners drawn from two secondary schools purposively chosen. Using a simple random sampling…
Descriptors: Secondary School Mathematics, Secondary School Students, Secondary School Teachers, Blended Learning
Sanzana, Mirza Rayana; Abdulrazic, Mostafa Osama Mostafa; Wong, Jing Ying; Ng, Kher Hui; Ghazy, Shams – Journal of Applied Research in Higher Education, 2022
Purpose: This paper presents an educational virtual reality (VR) game and experiments with different methods of including it into the teaching process. The purpose of this research study is to discover if immersive VR games can be used as an effective pedagogical tool if blended with traditional lectures by assisting learning gain, memory and…
Descriptors: Lecture Method, Computer Simulation, Game Based Learning, College Students
Thushangi N. Pathiraja; Akshan S. Ranasinghe – Teaching and Learning Excellence through Scholarship, 2024
Student engagement in a science classroom is challenging and most students perceive science courses as difficult. Gamification is an emerging strategy used by educators across various disciplines to increase student engagement and promote active learning. One known gamification technique is team Jeopardy, however, there is a gap in knowledge about…
Descriptors: Gamification, Learner Engagement, Science Instruction, Teaching Methods
Sarah Prial – ProQuest LLC, 2022
Simulation technologies are used in simulation-based education however retention of knowledge, skills, and abilities have yet to be determined. This study evolved from areas of research that do not adequately show or address measurements of retention of knowledge, skills, and abilities in the professional environments after training with…
Descriptors: Retention (Psychology), Allied Health Occupations, Long Term Memory, Computer Simulation
Yung Po Tsang; Carman Ka Man Lee; Chun Ho Wu; Yanlin Li – IEEE Transactions on Education, 2024
Contribution: This research explores the effectiveness of a proposed teaching strategy in blockchain education, finding that it enhances learning outcomes, cognitive well-being, and student engagement in tertiary education, ultimately resulting in a shallower learning curve for STEM knowledge. Background: In the context of Industry 4.0, blockchain…
Descriptors: Gamification, Experiential Learning, Cognitive Processes, Well Being
Bill Anderson; Caroline Cudney – Journal of Effective Teaching in Higher Education, 2025
With the traditional jigsaw technique, small groups are formed with each student having a piece of information needed to complete the assignment. Next, groups of students with the same information meet to explore their material before returning to their home group to complete the assignment. This study sought to determine the efficacy of a…
Descriptors: Cooperative Learning, Instructional Effectiveness, COVID-19, Pandemics