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Lewis J. Baker; Hongyue Li; Hugo Hammond; Christopher B. Jaeger; Anne Havard; Jonathan D. Lane; Caroline E. Harriott; Daniel T. Levin – Cognitive Research: Principles and Implications, 2024
As a wide variety of intelligent technologies become part of everyday life, researchers have explored how people conceptualize agents that in some ways act and think like living things but are clearly machines. Much of this work draws upon the idea that people readily default to generalizing human-like properties to such agents, and only pare back…
Descriptors: Cognitive Processes, Psychological Patterns, Abstract Reasoning, Attribution Theory
Anna van der Meulen; Mijke Hartendorp; Wendy Voorn; Felienne Hermans – Computer Science Education, 2024
Background and Context: In order to fully include learners with visual impairments in early programming education, it is necessary to gain insight into specificities regarding their experience of and approach to abstract computational concepts. Objective: In this study, we use the model of the layers of abstraction to explore how learners with…
Descriptors: Blindness, Visual Impairments, Students with Disabilities, Programming
Wawan Kurniawan; Khairul Anwar; Jufrida Jufrida; Kamid Kamid; Cicyn Riantoni – Journal of Information Technology Education: Innovations in Practice, 2025
Aim/Purpose: This study aims to implement and evaluate a personalized digital learning environment (PDLE) that delivers differentiated instruction for enhancing computational thinking competencies through robotics education. Background: The background emphasizes the growing demand for computational thinking skills in the modern workforce and the…
Descriptors: Individualized Instruction, Electronic Learning, Computation, Thinking Skills
Ampawan Yindeemak; Thada Jantakoon; Rukthin Laoha – Higher Education Studies, 2025
This study aimed to design, develop, and validate the RSiSTEM framework, a robotics-based simulation learning model intended to foster students' problem-solving and systems thinking competencies within STEM education. The research followed a two-phase developmental design. In Phase 1, the framework was constructed through a systematic synthesis of…
Descriptors: Computer Simulation, Robotics, Technology Uses in Education, Problem Solving
Shen, Ji; Chen, Guanhua; Barth-Cohen, Lauren; Jiang, Shiyan; Eltoukhy, Moataz – Journal of Research on Technology in Education, 2022
Computational thinking (CT) has been advocated as an essential problem solving skill students need to develop. Emphasizing on CT applied in both programming and everyday contexts, we developed a humanoid robotics curriculum and a computerized assessment instrument. We implemented the curriculum with six classes of 125 fifth graders. Quantitative…
Descriptors: Elementary School Students, Grade 5, Computation, Thinking Skills
Javier Del Olmo-Muñoz; Pascual D. Diago; David Arnau; David Arnau-Blasco; José Antonio González-Calero – ZDM: Mathematics Education, 2024
This research, following a sequential mixed-methods design, delves into metacognitive control in problem solving among 5- to 6-year-olds, using two floor-robot environments. In an initial qualitative phase, 82 pupils participated in tasks in which they directed a floor robot to one of two targets, with the closer target requiring more cognitive…
Descriptors: Elementary School Students, Metacognition, Robotics, Computer Simulation
Noawanit Songkram; Supattraporn Upapong; Heng-Yu Ku; Narongpon Aulpaijidkul; Sarun Chattunyakit; Nutthakorn Songkram – Interactive Learning Environments, 2024
This research proposes the integration of robotic education and scenario-based learning (SBL) paradigm for teaching computational thinking (CT) to enhance the computational abilities of primary school students, based on digital innovation and a teaching assistant robot acceptance model. The sample group consisted of 532 primary school teachers and…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Teachers, Grade 1
Kim, ChanMin; Belland, Brian R.; Baabdullah, Afaf; Lee, Eunseo; Dinç, Emre; Zhang, Anna Y. – AERA Open, 2021
Tinkering is often viewed as arbitrary practice that should be avoided. However, tinkering can be performed as part of a sound reasoning process. In this ethnomethodological study, we investigated tinkering as a reasoning process that construes logical inferences. This is a new asset-based approach that can be applied in computer science…
Descriptors: Abstract Reasoning, Logical Thinking, Problem Solving, Inferences
Çinar, Murat; Tüzün, Hakan – Journal of Computer Assisted Learning, 2021
This study compares the effects of object-oriented and robot programming activities on programming achievement, abstraction, problem solving, and motivation. In the study, two consecutive experimental cases were conducted to examine the consistency of findings. The research sample comprises 81 tenth-grade students undergoing vocational secondary…
Descriptors: Vocational High Schools, High School Students, Grade 10, Robotics
Moore, Tamara J.; Brophy, Sean P.; Tank, Kristina M.; Lopez, Ruben D.; Johnston, Amanda C.; Hynes, Morgan M.; Gajdzik, Elizabeth – Journal of Science Education and Technology, 2020
Computational thinking requires high cognitive load as students work to manage multiple tasks in their problem-solving environment. Through research in K-2 classrooms on computational thinking, we noticed that students lack the representational fluency needed to move from one form to another--such as moving from physical to more abstract…
Descriptors: Thinking Skills, Grade 2, Task Analysis, Elementary School Students
Georgiou, Kyriakoula; Angeli, Charoula – International Association for Development of the Information Society, 2019
The development of computational thinking is as important as writing, reading and arithmetic, and, it should start as early as kindergarten (Wing, 2008). However, little has been done in terms of investigating the factors influencing the development of computational thinking in preschool education (Bers et al., 2014; Ching et al., 2018; Kazakoff…
Descriptors: Teaching Methods, Thinking Skills, Scaffolding (Teaching Technique), Preschool Children
Munn, Carol – Journal of Computers in Mathematics and Science Teaching, 2021
This paper explores Computational Thinking (CT) through the experiences and interactions of sixth-grade students as they were engaging in a science lesson utilizing robotics. This robotics unit institutes the shifting from traditional to engaging hands-on activities coupled with CT skills that are exciting, intriguing, and inviting to students.…
Descriptors: Robotics, Grade 6, Units of Study, Science Instruction
Munn, Carol A. – ProQuest LLC, 2020
This research study explored robotics as the catalyst for computational thinking (CT) by sixth-grade students as they are engaged in a science lesson. The interactions, understandings, and applications are discussed, along with the participants' connections and implementations of CT concepts (decomposition, abstraction, pattern recognition, and…
Descriptors: Robotics, Grade 6, Units of Study, Science Instruction
Chernyak, Nadia; Gary, Heather E. – Early Education and Development, 2016
Research Findings: Interactive technology has become ubiquitous in young children's lives, but little is known about how children incorporate such technologies into their intuitive biological theories. Here we explore how the manner in which technology is introduced to young children impacts their biological reasoning, moral regard, and prosocial…
Descriptors: Young Children, Robotics, Animals, Attribution Theory
Okita, Sandra – Teachers College Record, 2015
Many technological artifacts (e.g., humanoid robots, computer agents) consist of biologically inspired features of human-like appearance and behaviors that elicit a social response. The strong social components of technology permit people to share information and ideas with these artifacts. As robots cross the boundaries between humans and…
Descriptors: Robotics, Creativity, Problem Solving, Technology Uses in Education
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