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Showing 1 to 15 of 34 results Save | Export
Lauren Harter – ProQuest LLC, 2024
This study explores the development and implementation of a five-day curriculum designed to enhance students' understanding of algebraic concepts through the integration of educational robotics and growth mindset principles. The study is structured around three research questions that investigate influences on decision-making in curriculum design,…
Descriptors: Mathematics Curriculum, Curriculum Design, Educational Technology, Robotics
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Theodosios Sapounidis; Sokratis Tselegkaridis; Dimitrios Stamovlasis – Journal of Research on Technology in Education, 2024
Educational Robotics (ER) and Science, Technology, Engineering, Mathematics (STEM) have entered schools and are parts of formal and informal education. Consequently, a wide range of relevant activities and interventions, from kindergarten to high school, are carried out emphasizing their potential benefits, in relation to traditional curriculum,…
Descriptors: Robotics, STEM Education, Research Reports, Databases
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Elom Ayeke; Emmanuel Appiah Acheampong; Ishmael Bekoe; Jeannette Attipoe – Discover Education, 2024
The twenty-first century has become synonymous with two primary architectural concepts: sustainability and digital technologies. While the former seeks less carbon footprint within the built environment, the latter drives a novel approach towards efficient and effective productivity. However, previous findings show inadequate study on Emerging…
Descriptors: Architectural Education, Computer Software, Student Attitudes, Robotics
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Su, Jiahong; Yang, Weipeng; Li, Hui – Journal of Research in Childhood Education, 2023
Coding (or computer programming) helps equip children with an intellectual structure that is valuable for their lifelong learning and development. The proliferation of innovative coding platforms, especially screen-free programmable robotics, has made it possible for coding to be integrated into early childhood education (ECE). However, how the…
Descriptors: Coding, Programming, Early Childhood Education, Instructional Design
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Qijie Vicky Cai; Liyan Song; Scot McNary; Suzhen Duan – International Journal of Designs for Learning, 2024
This design case presents a detailed account of how we navigated various ethical issues observed in a robotics program that aimed to engage underrepresented students in robotics and STEM experience. The ethical challenges we encountered revolved around uneven participant engagement and interpersonal tensions. We tackled these challenges by…
Descriptors: STEM Education, Robotics, Ethics, Power Structure
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Bernstein, Debra; Puttick, Gillian; Wendell, Kristen; Shaw, Fayette; Danahy, Ethan; Cassidy, Michael – Educational Technology Research and Development, 2022
In most middle schools, learning is segregated by discipline. Yet interdisciplinary approaches have been shown to cultivate creative thinking, support problem solving, and develop interest while supporting knowledge gains (NAE & NRC in STEM Integration in K-12 Education: Status, Prospects, and an Agenda for Research. National Academies Press,…
Descriptors: Robotics, Design, Middle School Students, Problem Based Learning
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Gomoll, Andrea; Hmelo-Silver, Cindy E.; S?abanovic´, Selma – Cognition and Instruction, 2022
Prior research has highlighted that for teachers to develop robust practices, they need to develop rich professional vision (PV)--the ability to see nuanced issues of teaching and learning in situ, interpret them, and respond. In the context of problem-based learning (PBL), PV involves guiding student-centered learning and understanding when to…
Descriptors: Educational Researchers, Teacher Collaboration, Problem Based Learning, Curriculum Design
Gomoli, Andrea; Hillenburg, Becky; Hmelo-Silver, Cindy E. – Interdisciplinary Journal of Problem-based Learning, 2020
Video and co-design can be powerful tools to enrich problem-based learning experiences. We explore how a teacher and researcher engaged in co-design of a PBL experience focused on human-centered robotics as well as the resulting design. They explored the question "How can we design a robot that serves a need in our local community?" We…
Descriptors: Problem Based Learning, Technology Uses in Education, Video Technology, Robotics
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Kiliç, Servet; Gökoglu, Seyfullah – Informatics in Education, 2022
This study aims to explore the usability of the virtual robotics programming curriculum (VRP-C) for robotics programming teaching. Pre-service computer science (CS) teachers were trained for robotics programming teaching by using VRP-C in a scientific education activity. After training, views of the participants were revealed by using a scale and…
Descriptors: Usability, Robotics, Virtual Classrooms, Programming
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Socratous, Chrysanthos; Ioannou, Andri – Educational Technology Research and Development, 2021
The study aims to compare the effect of a structured versus an unstructured educational robotics (ER) curriculum on (a) the frequency and type of programming errors made by students in block-based programming, (b) their ability to debug a programme, and (c) their engagement in the learning process. The authors' hypothesis is that, in programming…
Descriptors: Robotics, Educational Technology, Programming Languages, Computer Science Education
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Ma, Lili – Journal of STEM Education: Innovations and Research, 2021
This paper summarizes our experience of teaching undergraduate robotic courses in the past ten years. The objective is to introduce students to the fundamental knowledge in robotics. Lecture topics covered subjects in both Autonomous Mobile Robots and Robotic Manipulator. In the lab sessions, students work on physical robots to acquire basic…
Descriptors: Teaching Methods, Robotics, Engineering Education, Computer Science Education
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Ng, Davy Tsz Kit; Lee, Min; Tan, Roy Jun Yi; Hu, Xiao; Downie, J. Stephen; Chu, Samuel Kai Wah – Education and Information Technologies, 2023
In recent years, with the popularity of AI technologies in our everyday life, researchers have begun to discuss an emerging term "AI literacy". However, there is a lack of review to understand how AI teaching and learning (AITL) research looks like over the past two decades to provide the research basis for AI literacy education. To…
Descriptors: Artificial Intelligence, Technology Uses in Education, Technological Literacy, Literacy Education
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Nam, Ki Won; Kim, Hye Jeong; Lee, Suyoun – Asia-Pacific Education Researcher, 2019
This study examined the effects of a card-coded robotics curriculum and associated activities on kindergarteners' sequencing and problem-solving skills, which are forms of computational thinking. Kindergarteners participated in card-coded programming using a robot called TurtleBot. A card-coded robot curricular intervention was also designed to…
Descriptors: Kindergarten, Robotics, Problem Solving, Thinking Skills
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Bülbül, Mustafa Sahin – Journal of Science Education for Students with Disabilities, 2017
In this century, technological and educational needs increase drastically. Out of local language, educators need to teach robotic language and use necessary technologies to design robots like with the Arduino set. Users may develop their own robots with this set. It also improves design and implementation skills. However, it is not a suitable…
Descriptors: Robotics, Curriculum Design, Student Centered Learning, Self Efficacy
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Yanghee Kim; Diantha Smith – International Journal of Designs for Learning, 2018
This paper presents a vignette of our development of a robot-based app sponsored by the corporation producing the robot. The discussion in this paper begins with the affordances of humanoid robots that enable transformative pedagogical approaches to address children's needs. Next, we present our design case, where we develop a humanoid robot-based…
Descriptors: Instructional Design, Young Children, Robotics, Computer Oriented Programs
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