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Showing 1 to 15 of 26 results Save | Export
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Holly M. Golecki; Jason Robinson; Caroline Cvetkovic; Conor Walsh – Biomedical Engineering Education, 2024
Experiential learning in biomedical engineering curricula is a critical component to developing graduates who are equipped to contribute to technical design tasks in their careers. This paper presents the development and implementation of an undergraduate and graduate-level soft material robotics design course focused on applications in medical…
Descriptors: Equipment, Design, Robotics, Experiential Learning
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Kassens-Noor, Eva; Durst, Noah; Decaminada, Travis; Parcell, Jake – Active Learning in Higher Education, 2023
Digital software has been proliferating in the classroom, frequently replacing students' hands on experiences. This article reports on a study that tested how hands on experiences with physical emerging technology, namely personal robots, drones, cameras, and echo dots, may improve or impair student learning and enhance or diminish the classroom…
Descriptors: Educational Technology, Technology Uses in Education, Robotics, Experiential Learning
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Ishteyaaq Ahmad; Sonal Sharma; Rajesh Singh; Anita Gehlot; Lovi Raj Gupta; Amit Kumar Thakur; Neeraj Priyadarshi; Bhekisipho Twala – Cogent Education, 2024
This study explores the potential benefits of integrating Industry 4.0 technologies into educational settings, focusing on Artificial Intelligence/Machine Learning, Augmented Reality, Big Data, Blockchain, Cloud Computing, Internet of Things, Metaverse, Robotics, and Virtual Reality. The aim is to develop learning environments that are more…
Descriptors: Student Diversity, Inclusion, Technology Uses in Education, Educational Technology
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Rachel Freed; David McKinnon; Saeed Salimpour; Michael Fitzgerald; Dan Reichart; Christina Norris – Physical Review Physics Education Research, 2024
In this paper, we present the results of an investigation into the effects of engaging with robotic telescopes during an Astronomy 101 (Astro101) course in the United States and Canada on the self-efficacy of students. Using an astronomy self-efficacy survey that measures both astronomy personal self-efficacy and instrumental self-efficacy, the…
Descriptors: Robotics, Gender Differences, Physics, Science Instruction
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Mazurok, Tetiana; Chernykh, Volodymyr – International Baltic Symposium on Science and Technology Education, 2019
Innovations and progress in teaching, introduction of new academic disciplines in the curricula, changes in the paradigm of school education in Ukraine, the search for innovative tools, techniques and teaching methods, especially teaching STEAM create a good basis for teaching robotics. However, the organization of classes in robotics requires the…
Descriptors: Foreign Countries, Robotics, Equipment, Higher Education
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Hsiao, Hsien-Sheng; Lin, Yi-Wei; Lin, Kuen-Yi; Lin, Chien-Yu; Chen, Jheng-Han; Chen, Jyun-Chen – Interactive Learning Environments, 2022
This study used robot-based practices to develop an activity that incorporated the 6E model. The sixth-grade students learned interdisciplinary knowledge about how to use Arduino electronic components, microcontrollers, and hands-on tools to make a "Crab Robot." In addition, the students learned how to use Scratch programming language to…
Descriptors: Robotics, Grade 6, Interdisciplinary Approach, Programming
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Balkan Kiyici, Fatime – Malaysian Online Journal of Educational Technology, 2018
It was aimed with this study to identify primary school fourth-grade students' perceptions of technology. The study was designed as phenomenology method. The participants of the research were composed of 58 primary school fourth-grade students attending to a public school. The research data were obtained through picture drawing, metaphors, Word…
Descriptors: Elementary School Students, Grade 4, Student Attitudes, Computer Attitudes
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Bun, Pawel Kazimierz; Wichniarek, Radoslaw; Górski, Filip; Grajewski, Damian; Zawadzki, Przemyslaw; Hamrol, Adam – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Virtual reality (VR) may be used as an innovative educational tool. However, in order to fully exploit its potential, it is essential to achieve the effect of immersion. To more completely submerge the user in a virtual environment, it is necessary to ensure that the user's actions are directly translated into the image generated by the…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Equipment
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Basarmak, Ugur; Uluay, Gülsah; Polat, Dilber – Malaysian Online Journal of Educational Technology, 2021
When the needs of present and future life are examined, 21st-century skills are gaining importance day by day. There are various teaching methods, techniques and aids that support the development of individual skills and characteristics. Coding has also taken its place among these methods and techniques and continues to gain popularity with…
Descriptors: Coding, Preservice Teachers, Student Attitudes, Teaching Methods
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Akhtar, Shagil; Iqbal, Syed Muneeb; Bajpai, Shrish – Comparative Professional Pedagogy, 2016
In this present study we have traced the genesis of control engineering in the scope of mechanical engineering and then some analysis on its recent developments, their increasing need and how this particular subject has evolved machines functioning nowadays specifically its standard of education in India. We have probed this field right from its…
Descriptors: Foreign Countries, Engineering Education, Equipment, Information Technology
Takemura, Atsushi – International Association for Development of the Information Society, 2016
This paper proposes a novel e-Learning system for technological experiments involving electronic circuit-construction and controlling robot motion that are necessary in the field of technology. The proposed system performs automated recognition of circuit images transmitted from individual learners and automatically supplies the learner with…
Descriptors: Electronic Learning, Educational Technology, Robotics, Electronics
Takemura, Atsushi – International Association for Development of the Information Society, 2015
This paper proposes a novel e-Learning system for learning electronic circuit making and programming a microcontroller to control a robot. The proposed e-Learning system comprises a virtual-circuit-making function for the construction of circuits with a versatile, Arduino microcontroller and an educational system that can simulate behaviors of…
Descriptors: Electronic Learning, Engineering Education, Electronics, Equipment
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Habib, Maria A. – Journal of Extension, 2012
Robotics competitions generate excitement and raise the profile of a robotics program. This article provides an overview of robotics competitions, concentrating on those sponsored by FIRST (For Inspiration and Recognition of Science and Technology) and RECF (Robotics Education and Competition Foundation). FIRST® LEGO® League and VEX® robotics…
Descriptors: Robotics, Competition, Equipment, Scheduling
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Gassert, R.; Metzger, J.; Leuenberger, K.; Popp, W. L.; Tucker, M. R.; Vigaru, B.; Zimmermann, R.; Lambercy, O. – IEEE Transactions on Education, 2013
Haptic paddles--low-cost one-degree-of-freedom force feedback devices--have been used with great success at several universities throughout the US to teach the basic concepts of dynamic systems and physical human-robot interaction (pHRI) to students. The ETHZ haptic paddle was developed for a new pHRI course offered in the undergraduate…
Descriptors: Robotics, Engineering Education, Undergraduate Students, Interaction
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Grambo, Alan A. – Tech Directions, 2007
In this article, the author describes how electronics students at Central Nine Career Center designed a kill switch circuit to stop a runaway lawnmower. This project is ideal for a career center since the electronics/robotics, small engines and horticulture classes can all work together on their respective parts of the modification, installation…
Descriptors: Engines, Electronics, Career Centers, Robotics
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