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Flandin, Simon, Ed.; Vidal-Gomel, Christine, Ed.; Becerril Ortega, Raquel, Ed. – Professional and Practice-based Learning, 2022
This book offers various ways in which analyzing professional experience and activity in simulation training makes it possible to describe practice-based learning affordances and processes. Research has been conducted in various simulation programs in the domains of healthcare, victim rescue and population protection, involving healthcare workers,…
Descriptors: Simulation, Experiential Learning, Learning Activities, Allied Health Occupations Education
Denvir, Catrina, Ed. – Cambridge University Press, 2020
Over the last decade, cost pressures, technology, automation, globalisation, de-regulation, and changing client relationships have transformed the practice of law, but legal education has been slow to respond. Deciding what learning objectives a law degree ought to prioritise, and how to best strike the balance between vocational and academic…
Descriptors: Legal Education (Professions), Educational Development, Job Skills, Skill Development
Webb, Allen, Ed. – Routledge, Taylor & Francis Group, 2011
What are the realities and possibilities of utilizing on-line virtual worlds as teaching tools for specific literary works? Through engaging and surprising stories from classrooms where virtual worlds are in use, this book invites readers to understand and participate in this emerging and valuable pedagogy. It examines the experience of high…
Descriptors: Computer Simulation, Teaching Methods, Literature, Classroom Techniques
Huang, Ronghuai, Ed.; Kinshuk, Ed.; Chen, Nian-Shing, Ed. – Lecture Notes in Educational Technology, 2014
The book addresses the main issues concerned with the new development of learning processes, innovative pedagogical changes, the effects of new technologies on education, future learning content, which aims to gather the newest concepts, research and best practices on the frontiers of technology enhanced learning from the aspects of learning,…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Computer Software
Woollard, John – Routledge, Taylor & Francis Group, 2011
"Psychology for the Classroom: E-Learning" is a lively and accessible introduction to the field of technology-supported teaching and learning and the educational psychology associated with those developments. Offering a substantial and useful analysis of e-learning, this practical book includes current research, offers a grounding in both theory…
Descriptors: Electronic Learning, Blended Learning, Social Justice, Constructivism (Learning)
IEEE Conference on Software Engineering Education and Training, Proceedings (MS), 2012
The Conference on Software Engineering Education and Training (CSEE&T) is the premier international peer-reviewed conference, sponsored by the Institute of Electrical and Electronics Engineers, Inc. (IEEE) Computer Society, which addresses all major areas related to software engineering education, training, and professionalism. This year, as…
Descriptors: Computer Science Education, Engineering Education, Computer Software, Conferences (Gatherings)
Pedersen, Paul – 1988
This book presents a practical guide on how to improve the communication and cultural awareness among culturally different people. It is organized into three parts which correspond to the three stages of multicultural development: awareness, knowledge, and skills. The first part emphasize the awareness of culturally learned opinions, attitudes,…
Descriptors: Behavior Modification, Counseling Techniques, Counselor Training, Cultural Awareness
Fincher, Cameron – 1973
Traditional methods of recruitment and selection in academic administration have not placed an emphasis on formal training or preparation but have relied heavily on informal notions of experiential learning. Simulation as a device for representing complex processes in a manageable form, gaming as an organizing technique for training and…
Descriptors: Administrator Education, Administrators, Educational Administration, Higher Education
Zachert, Martha Jane K. – 1975
The teacher of library science can use case studies, simulations, and role playing to acquaint future librarians with the realities of library management. By using models, contextual statements, incident materials, and course management materials, the students can be involved in specific library problems which will later have broad on-the-job…
Descriptors: Case Studies, Librarians, Library Administration, Library Education
Brown, Harry J. – M.E. Sharpe Inc, 2008
Videogames challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret videogames in the context of human experience and in the field of…
Descriptors: Video Games, Moral Values, Cultural Context, Humanities
Dixon, John; Stratta, Leslie – 1984
The focus of this booklet is on the use of simulations in secondary school writing classes. After guiding the teacher through five key questions that need to be addressed in the planning and carrying through of each simulation, the booklet presents four simulations. Varying from simple to complex demands, the booklet's simulations include the…
Descriptors: Learning Activities, Relevance (Education), Role Playing, Secondary Education
Sharan, Shlomo; Sharan, Yael – 1976
This text explores the organization, methodology, and effectiveness of small group instruction. The following topics are discussed in detail: 1) rationale and objectives for small group instruction; 2) group roles and interpersonal dynamics; 3) different types of groups and their instructional purpose; 4) group organization; 5) skills required in…
Descriptors: Communication Skills, Discussion Groups, Educational Games, Group Dynamics
Birt, David; Nichol, Jon – 1975
The purpose of this book is to introduce elementary and secondary history teachers to simulation as a teaching aid. The authors provide a rationale for using simulations, present examples of classroom games, and explain how to develop games from historical materials. Chapters one and two point out that simulations provide students with motivation,…
Descriptors: Curriculum Development, Educational Media, Educational Objectives, Elementary Secondary Education
Herbert, David; Sturtridge, Gill – 1984
Simulation, including role-playing and role-simulation, as techniques for teaching English as a second language are discussed and illustrated. Introductory sections outline the instructional value of simulations, their motivating function, stages in their production, and their structure. Their production includes these stages: analysis of student…
Descriptors: Adult Education, Classroom Techniques, English (Second Language), Geography
Troyka, Lynn Quitman; Nudelman, Jerrold – 1975
Six simulation games for English instruction in the classroom are offered in this book, the aim of which is to encourage communication. In simulation games, rules are structured to correspond to those that are an integral part of a real situation, with supporting documentation replicating actual materials pertinent to the situation. The contents…
Descriptors: Class Activities, Communication (Thought Transfer), Educational Games, English Instruction
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