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Aud M. Wahl; Marte Fanneløb Giskeødegård; Charlott Sellberg – International Journal of Training and Development, 2025
The aim of this explorative comparative study is to explore how bachelor students are socialized into the instructional method of role-playing in simulation-based professional education programmes. Despite the widespread use of role-play in professional education programmes, there are a limited number of studies on the topic, even though the…
Descriptors: Nursing Students, Nursing Education, Engineering Education, Marine Education
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Watcharasukarn, Montira; Krumdieck, Susan; Green, Richard; Dantas, Andre – Simulation & Gaming, 2011
This article describes a virtual reality role-playing game that was developed as a survey tool to collect travel behavior data and explore and monitor travel behavior adaptation. The Advanced Energy and Material Systems Laboratory has designed, developed a prototype, and tested such a game platform survey tool, called Travel Activity Constraint…
Descriptors: Feedback (Response), Travel, Computer Simulation, Role Playing
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Miller, Ann M. – Counseling and Values, 1972
Role playing as a tool for counselors is discussed in terms of rationale and technical use. (BY)
Descriptors: Behavior Patterns, Group Guidance, Groups, Role Playing
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Merbaum, Michael – Journal of Consulting and Clinical Psychology, 1972
Descriptors: Behavior Patterns, Psychological Testing, Response Style (Tests), Role Playing
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Kipper, David A.; Har-Even, Dov – Journal of Clinical Psychology, 1984
Investigated the differential effect of two kinds of behavior simulation (role-playing) interventions: spontaneous and mimetic-pretend, on the readiness and the responsibility attributions associated with delivering electric shocks to others (N=25). Results showed that the spontaneous subjects were more ego-oriented and inhibited in administering…
Descriptors: Aggression, Behavior Patterns, College Students, Electrical Stimuli
Baltus, Dale F. – 1974
Proxemics is a simulation designed to show how man exhibits different behaviors in given distances. Additionally, the simulation, in most instances, shows how people are feeling toward one another at the time a particular distance is used. The four main distances that man observes are intimate, personal, social, and public. Each of these distances…
Descriptors: Behavior, Behavior Patterns, Human Relations, Interpersonal Relationship