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Onibokun, Joseph; van Schaik, Paul – International Journal of Virtual and Personal Learning Environments, 2012
With over 800 million users worldwide, the global importance of Facebook as a social-networking platform is beyond doubt. This popularity, particularly among university-students, has encouraged research to explore ways in which social networking can be adapted into virtual learning environments. In particular, this study uses the think-aloud…
Descriptors: Classification, Social Networks, Psychological Needs, Protocol Analysis
Redondo Duarte, Sara; Learreta Ramos, Begoña; Ruiz Rosillo, María Auxiliadora; Alperstedt, Cristiane; Hazé, Emmanuël – International Journal of Pedagogies and Learning, 2015
The main objective of this article is to present the results of a study aimed at determining, classifying and evaluating practices of interest for general competency development and assessment in undergraduate programmes. The study encompassed the following phases: (1) focus group in order to establish a starting point regarding competency…
Descriptors: Foreign Countries, Undergraduate Study, Undergraduate Students, Student Evaluation
Childs, Mark – Educational Research, 2010
Background: Immersive virtual worlds are one of a range of different platforms that can be grouped under the concept of mediated environments, i.e. environments that create a metaphorical space in which participants can position themselves and be embodied. Synthesising the literatures concerning the various mediated environment technologies…
Descriptors: Computer Mediated Communication, Classification, Communities of Practice, Constructivism (Learning)
Robbins, Russell W.; Butler, Brian S. – Journal of Information Systems Education, 2009
Like any infrastructure technology, Virtual World (VW) platforms provide affordances that facilitate some activities and hinder others. Although it is theoretically possible for a VW platform to support all types of activities, designers make choices that lead technologies to be more or less suited for different learning objectives. Virtual World…
Descriptors: Computer Assisted Instruction, Barriers, Educational Objectives, Teaching Methods

Hotchkiss, Ron – History and Social Science Teacher, 1981
Describes a simulated archaeological dig for a ninth-grade Canadian social studies class. Students role-play archaeological teams in 2180 AD who find well-preserved bags of "garbage." Students classify garbage artifacts, write reports hypothesizing about the households which produced them, and match the contents of their bags to…
Descriptors: Archaeology, Classification, Comparative Education, Grade 9
Brodsky, Stanley L.; Klemmack, Susan H. – 1976
This paper begins by describing an organizational model for the disciplinary study of rape--the University of Alabama's Rape Research Group. It outlines the structure, function, and some techniques of the study group, including the use of simulations and prototypical situations. In one study, verbal responses of rape victims were classified into…
Descriptors: Classification, Females, Organization, Psychological Characteristics
Perez, Marcel – 1998
A typology of role-playing and simulation exercises based on interpersonal interactions, used in second language instruction, is presented. Ten dimensions of such simulations were identified, which can then be used as criteria for classifying the exercises. The dimensions include: the starting point of the simulation; complexity of the…
Descriptors: Class Activities, Classification, Classroom Techniques, Foreign Countries

Cunningham, J. Barton – Simulation and Games, 1984
Clarifies appropriateness of certain simulation approaches by distinguishing between different types of simulations--experimental, predictive, evaluative, and educational--on the basis of purpose, assumptions, procedures, and criteria for evaluating. The kinds of questions each type best responds to are discussed. (65 references) (MBR)
Descriptors: Classification, Comparative Analysis, Design Requirements, Educational Games
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers