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Rachael Hains-Wesson; Kiaying Ji; Eliza Wu – International Journal of Work-Integrated Learning, 2023
In this study, an in-person simulated role play as a worthwhile approach in preparation for work-integrated learning (WIL) through a theater and reality of the board (TROB) pedagogical model is explored. Students participated in a twelve week, in-semester TROB program, acting out in-person board room positions, such as Chair and Secretary before…
Descriptors: Student Attitudes, Employment Potential, Job Skills, Skill Development
Piety, Philip J. – Grantee Submission, 2021
The paper discusses the use of "Productive Disciplinary Engagement" (PDE) for a curricular project that features a technology-based alternate reality game (ARG) with the objective of teaching undergraduate students about the collaborative nature of STEM careers. Much of the PDE research uses PDE as either a design-principle or as an…
Descriptors: Educational Technology, Technology Uses in Education, Undergraduate Students, Educational Games
Finney, Sara – L2 Journal, 2019
Recent scholarship has highlighted the importance of increasing the intellectual viability of lower-level foreign language (FL) study while facilitating connections between academic practice, learners' lives, and global communities. This article reports on a content-based role-immersion simulation (RIS) designed to incite a critical orientation…
Descriptors: Second Language Learning, Second Language Instruction, Curriculum Design, Intellectual Development
Fleischmann, Kenneth R.; Robbins, Russell W.; Wallace, William A. – Journal of Information Systems Education, 2011
How can we prepare information systems students to face the ethical challenges of a globalized world? This paper describes a three-step approach for addressing these challenges. First, we have designed undergraduate and graduate information ethics courses that expand the range of learning of ethical theories beyond the traditional Western canon to…
Descriptors: Information Systems, Ethics, Information Science Education, Information Technology

Walford, Rex – Journal of Geography in Higher Education, 1981
Outlines the history, use, and value of simulations (role play, operational games, and individual exercises) in geography instruction. The author stresses that, while simulations improve student motivation and increase interest in concepts, their effectiveness depends on proper integration into course curricula. (AM)
Descriptors: Curriculum Design, Educational Games, Geographic Concepts, Geography Instruction

Burian, William A. – Journal of Education for Social Work, 1976
Presents a model combining videotape and other media for integration into social work curriculum design as part of the on-campus laboratory, a skill training and practice center, which assists with the interface of classroom and field education. (JT)
Descriptors: Curriculum Design, Higher Education, Laboratory Training, Models
Care, Jean-Marc – Francais dans le Monde, 1992
Use of the global simulation method for second-language teaching, in which an entire community or environment such as a village is created for extended role playing, is discussed. Benefits, considerations, and specific techniques for creating the environment and designing a language curriculum are outlined. (12 references) (MSE)
Descriptors: Classroom Techniques, Curriculum Design, Educational Environment, French

Gustafson, Kraig – Social Education, 1993
Describes a two or three-class period length secondary simulation exercise designed to teach about federalism and the system of checks and balances. Provides a list of the roles to assigned to or picked by students. Includes models of two bills to be submitted to Congress during the simulation. (CFR)
Descriptors: Class Activities, Constitutional History, Curriculum Design, Decision Making

Townroe, Chris – Economics, 1992
Describes a secondary course in which cost benefit analysis is used as a basis for decision making about social issues. Explains how students were divided into task groups and assigned roles corresponding to local organizations. Includes data sheets, questions, and recommended instructional resources. (CFR)
Descriptors: Community Cooperation, Cooperative Learning, Cost Effectiveness, Course Content
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers