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Game Theory | 5 |
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Simulation | 4 |
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Management Games | 2 |
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Soc Educ | 1 |
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Armstrong, R. H. R., Ed. | 1 |
Hunt, Gary T. | 1 |
Iversen, Robert W. | 1 |
Redmond, Mary W. | 1 |
Smith, Robert M. | 1 |
Taylor, John L. | 1 |
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Iversen, Robert W. – 1971
The Maxwell International Development Simulation (MIDSIM) was designed to provide continuity and a realistic laboratory for a series of month-long seminars conducted by Syracuse University for Midcareer officials from the Agency for International Development. The seminars were designed to provide learning in three broad areas: Policy and Issues,…
Descriptors: Game Theory, International Organizations, Interpersonal Competence, Management Games
Soc Educ, 1969
Descriptors: Bibliographies, Books, Films, Game Theory
Armstrong, R. H. R., Ed.; Taylor, John L.
The two major purposes of this book are to be an introduction to the development of instructional simulation systems in higher education and to provide a useful compendium of experimental simulation experience for those wishing to consider and utilize these and related techniques at the university level. Each paper attempts either to present a…
Descriptors: Decision Making, Educational Games, Game Theory, Games
Smith, Robert M. – 1973
Simulation, defined as a representational model of a particular theory, has been the subject of some research in the communication field, but there has been little material published on the uses of simulation as a research tool. Simulations are considered helpful in closing gaps between field studies and laboratory research, serving to increase…
Descriptors: Communication (Thought Transfer), Decision Making Skills, Game Theory, Information Theory
Hunt, Gary T.; Redmond, Mary W. – 1971
A case for the use of simulation in speech education is built, and the teacher is encouraged to experiment with this strategy in various learning environments. The simulation model is described in the Planning Stage, the Developing Stage, the Implementing Stage, and the Evaluating Stage. It is concluded that as a teaching strategy, simulation…
Descriptors: Classroom Communication, Creative Expression, Decision Making, Game Theory