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Claudia Krautkremer; Louise C. Keegan; Rimke Groenewold; Elizabeth Spencer – Topics in Language Disorders, 2024
This work aims to examine the identities communicated prior to and during a role-playing game (RPG) for individuals with acquired brain injury (ABI). Appraisal, an analysis tool of Systemic Functional Linguistics (SFL), that allows one to examine the interpersonal metafunction, was applied to interview and RPG group treatment conversations. This…
Descriptors: Brain, Injuries, Games, Role Playing
Gelot, Ludwig – Journal of Political Science Education, 2021
Scholars have developed original pedagogical approaches to impart the knowledge and skills required for professional life in the area of peace and development. Experience-based learning, simulations, games, and role-plays have been used with positive results. Yet most efforts tend to overly simplify and narrow down the learning experience in…
Descriptors: Foreign Countries, Peace, Experiential Learning, Simulation
Conner, Christopher T.; Baxter, Nicholas M. – Teaching Sociology, 2022
In this article, we report on the implementation of using the game Werewolf as a student-centered applied-learning activity to teach symbolic interaction theory and concepts. Engaging with symbolic interaction theory can be a powerful experience for students due to its potential to challenge taken-for-granted assumptions and analyze students'…
Descriptors: Games, Role Playing, Student Centered Learning, Undergraduate Students
Flandin, Simon, Ed.; Vidal-Gomel, Christine, Ed.; Becerril Ortega, Raquel, Ed. – Professional and Practice-based Learning, 2022
This book offers various ways in which analyzing professional experience and activity in simulation training makes it possible to describe practice-based learning affordances and processes. Research has been conducted in various simulation programs in the domains of healthcare, victim rescue and population protection, involving healthcare workers,…
Descriptors: Simulation, Experiential Learning, Learning Activities, Allied Health Occupations Education
Lohmann, Robert – Journal of Political Science Education, 2020
This contribution presents and discusses the methodology and results of a panel study analyzing the effects of a simulation on students' learning outcomes. The focus is on how sustainable knowledge acquisition can be enhanced through participation in simulation as well as on presenting and discussing one way this learning can be analyzed. The…
Descriptors: Foreign Countries, College Students, Simulation, Teaching Methods
Perry, Tomer J.; Robichaud, Christopher – Journal of Political Science Education, 2020
Simulations are an excellent tool for teaching and have been used in many disciplines including in various subfields of political science, notably in international relations. We focus on the value of employing simulations in the classroom to complement the pedagogy surrounding political theory and related fields such as professional ethics and…
Descriptors: Active Learning, Role Playing, Ethics, Decision Making
Gilad, Benjamin; Chussil, Mark – Performance Improvement, 2013
Executive development programs teach various skills deemed important in future leaders and help shape future leadership and its performance. However, they are often excessively focused on competencies required for dealing with internal issues and relationships. They do a much less admirable job preparing future executives for the unique skills…
Descriptors: Management Development, Competition, Games, Performance Technology
Cate, Chris A.; Albright, Glenn – Online Learning, 2015
Veterans and military service members enter the classroom with valuable life and leadership experience; however, transitioning to student life represents unique challenges. Like the larger veteran population, student veterans may bring to campus the negative aftereffects of their combat experiences in the form of post-traumatic stress, substance…
Descriptors: Veterans, College Students, Games, Role Playing
Bridge, Dave – Journal of Political Science Education, 2014
Using an example, this article demonstrates how instructors can make use of popular off-the-shelf board games to model politics. I show how the rules of the popular board game "Battleship" can be manipulated to simulate centralization of power and, more specifically, the differences between the Articles of Confederation and the…
Descriptors: Games, Political Issues, Politics, Simulation
Powers, Richard B.; Kirkpatrick, Kat – Simulation & Gaming, 2013
Playing With Conflict is a weekend course for graduate students in Portland State University's Conflict Resolution program and undergraduates in all majors. Students participate in simulations, games, and experiential exercises to learn and practice conflict resolution skills. Graduate students create a guided role-play of a conflict. In addition…
Descriptors: Majors (Students), Conflict, Graduate Students, Conflict Resolution
Barnabe, Federico; Busco, Cristiano; Davidsen, Pal I.; Lambri, Maurizio; Zatta, Gianfranco – Journal of Workplace Learning, 2013
Purpose: The purpose of this paper is to present the main characteristics of the role-playing game "Strategic Micro-Firm" which aims to reproduce the fundamental features of a complex supply chain. Design/methodology/approach: A specific role-playing game is presented, in which a Balanced Scorecard is used as the reporting device and is…
Descriptors: Management Development, Role Playing, Games, Teaching Methods
Hague, Steve S. – Journal of Natural Resources and Life Sciences Education, 2011
Understanding plant breeding as well as procedures and issues of seed companies are skills students studying agronomy need to acquire. Simulation games can be effective teaching tools in developing higher-order thinking skills of students. The "Fantasy Seed Company" game was developed to create motivated learners by allowing students to run a mock…
Descriptors: Role Playing, Fantasy, Agronomy, Thinking Skills
Rosa, Mauricio; Lerman, Stephen – Educational Studies in Mathematics, 2011
This paper is drawn from a doctoral thesis (Rosa, 2008) that examines the relations established between the construction of online identities and the teaching and learning of the definite integral concept in an online learning course. The role-playing game (RPG) is played out through chat and calls for the creation of characters (online…
Descriptors: Electronic Learning, Mathematics Education, Mathematical Concepts, Role Playing
Brown, Tammy – ProQuest LLC, 2011
The increase of technological capabilities has opened the door to innovations that help people learn. One popular form of training over the past 10 years has been in Serious Game--simulations used for training rather than entertainment. The purpose of the study was to determine whether participants who played a massively multiplayer online role…
Descriptors: Role Playing, Work Environment, Leadership, Thinking Skills
Savin-Baden, Maggi – London Review of Education, 2013
This paper will present a study that explored the perceived impact of spatial practice in "Second Life" (SL) on teaching and learning from the point of view of participants in higher education (lecturers, developers and researchers). Narrative inquiry was used to access stories and experiences of space and spatial practice from staff…
Descriptors: Program Effectiveness, Teacher Attitudes, Cues, Information Technology