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Iza Marfisi-Schottman – International Journal of Learning Technology, 2023
Many pedagogical counsellors (PCs) are destabilised by the resistance, in various forms, that novice teachers display during their counselling sessions. It is in this context that we propose TGRIS, a peer-training method, with a virtual reality interview simulator, designed to help PCs become aware of their own emotions, and deal with them, when…
Descriptors: Professional Training, Computer Simulation, Simulation, Interviews
Roberts, Katrina; DeQuinzio, Jaime A.; Taylor, Bridget A.; Petroski, Jenna – Journal of Behavioral Education, 2021
With unemployment rates for adults with autism as high as 85%, it is important for young adults to learn necessary prevocational skills (e.g., interviewing) to help them succeed in their search for employment. There is little research showing that individuals with autism can be taught to respond appropriately during an interview to secure future…
Descriptors: Autism, Pervasive Developmental Disorders, Skill Development, Interviews
Katz, Ellen – Journal of Social Work Education, 2019
This teaching note describes one example of a shift from content to competence in a graduate MSW course teaching advanced mindfulness complex practice behaviors and skills for use in direct practice. The development of advanced mindfulness competencies and skills provides a conceptual base o shift teaching from lengthy lectures to experiential…
Descriptors: Social Work, Metacognition, Graduate Students, Competency Based Education
Fominykh, Mikhail; Leong, Peter; Cartwright, Brenda – Journal of Interactive Learning Research, 2018
In this paper, we explore role-playing and experiential learning approaches applied in an immersive virtual environment for a professional counseling distance course. Training professional counselors requires practice and therefore possesses a challenge for the distant education. Although both counseling professionals' codes of ethics provide…
Descriptors: Role Playing, Experiential Learning, Counselor Training, Distance Education
Scholz, Kyle W.; Schulze, Mathias – Language Learning & Technology, 2017
Recent research in digital game-based language learning has been encouraging, yet it would benefit from research methods that focus on the gaming processes and second-language development (Larsen-Freeman, 2015) rather than learner/player reflection or individuals' beliefs about the validity of gameplay. This has proven challenging as research…
Descriptors: Second Language Learning, Second Language Instruction, Role Playing, Observation
Huss, Robyn; Johnson, Christie; Butler, Judy – SRATE Journal, 2016
The college of education involved in this study has programs for preservice teachers and educational leadership candidates. Each spring these groups participate in a hiring simulation, when aspiring leaders interview aspiring teachers through role-play in a mock setting. This endeavor provides a simulated hiring environment designed to better…
Descriptors: Role Playing, Simulation, Preservice Teacher Education, Preservice Teachers
Li, Citing; Gao, Xuesong – Language Awareness, 2017
This article reports on a study that investigated the role of metapragmatic awareness of L2 learners in Hong Kong, and the impact it has on language choices when addressing requests in English. Simulated open role-plays and retrospective interviews were used to explore the ways in which mainland Chinese undergraduates assess, plan and produce…
Descriptors: Metalinguistics, Pragmatics, Second Language Learning, Second Language Instruction
George, Ashley Joiner – Communication Teacher, 2013
This article describes an activity whose objective is for students to gain self-awareness related to the ways in which humans (consciously or not) alter their self-presentation depending upon the context, thereby maintaining different "faces." Also, this activity aims to highlight effectiveness related to different modes of nonverbal…
Descriptors: Nonverbal Communication, Interpersonal Communication, Class Activities, Group Activities
The Implications of Virtual World Technology for K-12 Students in a Foreign Language Course of Study
Parrott, David L. – ProQuest LLC, 2014
The use of virtual world technology for language instruction is a recent development in education. The goal of this study was to provide a functioning 3D environment for German language students to experience as avatars. The student's impressions, attitudes, and perceptions of this learning activity would be recorded and analyzed to see if this…
Descriptors: Educational Technology, Computer Simulation, Role Playing, Second Language Learning
Pounder, Paul A. – Brock Education: A Journal of Educational Research and Practice, 2016
This article reports on research that took place over two academic years (September 2013-April 2015). It provides a rich understanding of entrepreneurship education based on experiential knowledge and best practices from five entrepreneurship educators who have all worked as consultants to entrepreneurs, advisors to the government on…
Descriptors: Foreign Countries, College Faculty, Entrepreneurship, Business Administration Education
Gilliam, Melissa; Bouris, Alida; Hill, Brandon; Jagoda, Patrick – Journal of STEM Education: Innovations and Research, 2016
Alternate Reality Games (ARGs) are multiplayer role-playing games that use the real world as their primary platform and incorporate a range of media, including video, audio, email, mobile technologies, websites, live performance, and social networks. This paper describes the development, implementation, and player reception of "The…
Descriptors: STEM Education, Educational Games, Computer Games, Computer Simulation
Lazar, Althier; Sharma, Suniti – Action in Teacher Education, 2016
This mixed-methods study explores the impact of teacher preparation coursework on 141 teacher candidates' understandings about educational equality, school achievement, and meritocracy. Framed by pedagogies of discomfort, the program included readings, discussions, simulations, films, and direct work with emergent bilingual students. Findings from…
Descriptors: Mixed Methods Research, Teacher Education Programs, Surveys, Interviews
Anstadt, Scott P.; Bradley, Shannon; Burnette, Ashley; Medley, Lesley L. – International Review of Research in Open and Distance Learning, 2013
Due to the unique applications of virtual reality in many modern contexts, Second Life (SL) offers inimitable opportunities for research and exploration and experiential learning as part of a distance learning curriculum assignment. A review of current research regarding SL examined real world social influences in online interactions and what the…
Descriptors: Computer Simulation, Distance Education, Social Work, Constructivism (Learning)
Presnilla-Espada, Janet – Universal Journal of Educational Research, 2014
Empirical research has shown that simulated teaching could be one of the most powerful tools in preparing college education students for a solid field teaching experience. With the right function and mechanics, this pedagogy can equip students with the necessary teaching skills, aptitudes and competencies. Using a 30-item Likert-type Perceptions…
Descriptors: Teacher Education, Teaching Methods, Simulation, Simulated Environment
May, Dominik; Wold, Kari; Moore, Stephanie – European Journal of Engineering Education, 2015
The world is changing significantly, and it is becoming increasingly globalised. This means that countries, businesses, and professionals must think and act globally to be successful. Many individuals, however, are not prepared with the global competency skills needed to communicate and perform effectively in a globalised system. To address this…
Descriptors: Engineering Education, Global Approach, Interaction, Electronic Learning