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Unwin, Graham – Creative Computing, 1983
Discusses advantages of using adventure games in the classroom, reviewing several popular adventures, and comparing (in chart format) 41 currently available programs. Comparison includes system requirement, suggested age, student rating, current price, format (text or text/graphics), fantasy/adventure and historical/scientific qualities, graphics…
Descriptors: Computer Programs, Decision Making, Educational Games, Elementary Secondary Education
Thalheimer, Will; And Others – 1992
This paper discusses the development of computer-based business simulations designed to prepare high school students for entry-level jobs in business, and explores the implementation of feedback mechanisms in simulations. Reasons why simulations are an appropriate type of media for this application, the nature of feedback, and research on feedback…
Descriptors: Business Education, Computer Assisted Instruction, Computer Simulation, Computer Software Development
Sherwood, Robert D.; Hasselbring, Ted – 1984
Research was undertaken to investigate various methods of presentation of a computer based science simulation as it related to student content knowledge of the simulation concepts. Three treatment groups of sixth grade students were used in the study: (1) two students per computer interacting with the simulation; (2) a total class presentation of…
Descriptors: Comparative Analysis, Computer Graphics, Computer Simulation, Educational Games
Schomberg, Steven F., Ed. – 1986
Methods developed by faculty to involve students in the classroom are described in 13 articles, based on the experience of University of Minnesota faculty in the Northwest Area Program on Active Learning. Each article considers: how to get started, sample applications of the method, challenges and how to deal with them, rewards, and where to get…
Descriptors: Classroom Techniques, Cognitive Ability, College Instruction, Debate