NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Qudrat-Ullah, Hassan – Simulation & Gaming, 2007
According to the hypothesis of misperception of feedback, people's poor performance in renewable resource management tasks can be attributed to their general tendency to systematically misperceive the dynamics of bioeconomic systems. The thesis of this article is that dynamic decision performance can be improved by helping individuals develop more…
Descriptors: Feedback (Response), Computer Simulation, Evaluation Criteria, Laboratory Experiments
Thiagarajan, Sivasailam – Educational Technology, 1998
Examines misconceptions about simulations for performance technology concerning what they reflect, varieties, uses (instruction, awareness, performance assessment, team building, transfer, research, therapy), levels of fidelity, design approaches, formats (graphic models; card, race, and cyclical games; interactive fiction; production simulations;…
Descriptors: Games, Guidelines, Misconceptions, Performance Technology
Black, Susan – Executive Educator, 1994
Teachers at all levels are encouraged to use role-playing and simulation. Unfortunately, teachers usually overestimate role-playing's learning value and often ascribe too much power to simple simulation activities. Teachers use these methods mainly to change behavior (and values), not reinforce curriculum content. Sociodramas (scenes based on…
Descriptors: Behavior Change, Elementary Secondary Education, Experiential Learning, Learning Activities
Black, Susan – Executive Educator, 1995
Although teachers at all levels are encouraged to use role-playing and simulation, they usually overestimate role-playing's learning value. Teachers use these methods mainly to change behavior (and values), not reinforce curriculum content. Sociodramas (scenes based on typical situations facing children) are more effective role-playing activities…
Descriptors: Behavior Change, Elementary Secondary Education, Experiential Learning, Learning Activities