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Showing 1 to 15 of 21 results Save | Export
Pouliakas, Konstantinos, Ed. – Cedefop - European Centre for the Development of Vocational Training, 2021
The world of work is being impacted by a fourth industrial revolution, transformed by artificial intelligence and other emerging technologies. With forecasts suggesting large shares of workers, displaced by automation, in need of upskilling/reskilling, the design of active skills policies is necessary. Conventional methods used to anticipate…
Descriptors: Job Skills, Information Technology, Artificial Intelligence, Employment Qualifications
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O'Connor, Eileen A.; Domingo, Jelia – Journal of Educational Technology Systems, 2017
With the advent of open source virtual environments, the associated cost reductions, and the more flexible options, avatar-based virtual reality environments are within reach of educators. By using and repurposing readily available virtual environments, instructors can bring engaging, community-building, and immersive learning opportunities to…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Computer Simulation
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Maratou, Vicky; Chatzidaki, Eleni; Xenos, Michalis – Interactive Learning Environments, 2016
This article presents a role-play game for software project management (SPM) in a three-dimensional online multiuser virtual world. The Opensimulator platform is used for the creation of an immersive virtual environment that facilitates students' collaboration and realistic interaction, in order to manage unexpected events occurring during the…
Descriptors: Computer Software, Computer Simulation, Program Development, Teaching Methods
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Beckmann, Elizabeth A.; Mahanty, Sango – Australasian Journal of Educational Technology, 2016
This paper presents selected findings from a 5-year design-based research case study of the evolution of an online role play that allows postgraduate students to explore the complexities inherent in land rights negotiations between indigenous peoples and others. In the context of Laurillard's (2002) conversational framework and a design-based…
Descriptors: Foreign Countries, Graduate Students, Role Playing, Integrated Learning Systems
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Ripley, Brian; Carter, Neal; Grove, Andrea K. – Journal of Political Science Education, 2009
Model United Nations (MUN) provides a great forum for students to learn about global issues and political processes, while also practicing communication and negotiation skills that will serve them well for a lifetime. Intercollegiate MUN conferences can be problematic, however, in terms of logistics, budgets, and student participation. In order to…
Descriptors: Student Participation, International Organizations, Simulation, Case Method (Teaching Technique)
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Bare, John – New Directions for Evaluation, 2005
Evaluation professionals can benefit from practice in the same way that lawyers, doctors, and other professionals improve their performance through practice. The case method enables practice through role plays and situational analyses. Cases provide openings for evaluators and program planners to experiment with new norms of communication…
Descriptors: Case Method (Teaching Technique), Role Playing, Simulation, Ethics
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Kim, Julia M.; Hill, Randall W., Jr.; Durlach, Paula J.; Lane, H. Chad; Forbell, Eric; Core, Mark; Marsella, Stacy; Pynadath, David; Hart, John – International Journal of Artificial Intelligence in Education, 2009
Negotiation skills are essential in everyday life, whether in a professional or personal context. Negotiation enables two parties to address misunderstandings and avoid conflicts through an exchange that depends as much on the interpersonal skills of the negotiators as the tactics employed. Acquiring these skills requires not only sound conceptual…
Descriptors: Foreign Countries, Concept Formation, Cultural Context, Intelligent Tutoring Systems
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Hunsaker, Johanna S.; And Others – Simulation and Games, 1983
Discusses characteristics indicative of negotiation at any level of human interaction, traits of a good negotiator, and a model of the negotiating process. The design of the "Any Occasion Card Company" simulation, which was developed to provide prospective negotiators with the opportunity to assess and improve negotiation skills, is…
Descriptors: Charts, Decision Making, Feedback, Models
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Keller, Mary Larene; MacCormick, Karen Nelson – Nursing Outlook, 1980
A simulation project is described in which graduate nursing students learned about curriculum development, not through a traditional lecture/discussion course, but by assuming faculty roles themselves. The professor identified the developmental objectives, then served as a participant observer, and students structured the experience themselves.…
Descriptors: Curriculum Development, Nursing Education, Program Descriptions, Program Design
Far West Lab. for Educational Research and Development, San Francisco, CA. – 1975
This report is intended to provide a history of the development and evaluation of a set of training materials. The goal of this unit is to help school staff develop an understanding of the knowledge and skills necessary to identify, collect, organize, and analyze information useful in making decisions about program modification. The unit deals…
Descriptors: Decision Making, Educational Programs, Evaluation Methods, Instructional Improvement
Utah State Board of Education, Salt Lake City. Div. of Adult Education and Training. – 1971
A training model called Microville was used in a workshop to acquaint community leaders with the basic decision-making processes and interests involved in coordinated program development and implementation for adult education, training and employment. Microville consumed the first day and one-half of the workshop schedule; the last three and…
Descriptors: Adult Education, Adult Programs, Community Programs, Employment Services
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Savin-Baden, Maggi; Gourlay, Lesley; Tombs, Cathy; Steils, Nicole; Tombs, Gemma; Mawer, Matt – Educational Research, 2010
Background: The literature on immersive virtual worlds and e-learning to date largely indicates that technology has led the pedagogy. Although rationales for implementing e-learning have included flexibility of provision and supporting diversity, none of these recommendations has helped to provide strong pedagogical location. Furthermore, there is…
Descriptors: Higher Education, Staff Role, College Instruction, Literature Reviews
Gall, Joyce P.; York, Linda J. – 1971
The Communication Program of the Far West Laboratory for Educational Research and Development is creating a self-contained training package on Instructional Planning for administrators, teachers, and others who plan, select, manage, and evaluate instructional programs. The training package consists of three sequential units: Problem Analysis, Goal…
Descriptors: Administrators, Decision Making, Educational Administration, Educational Objectives
Kolb, David C. – Camping Magazine, 1989
Suggests staging simulated accidents for emergency planning and training. Describes planning and staging simulated accidents for outdoor programs. Offers tips on role playing and how to create imitation "wounds." Describes implementation of plan, emphasizing value of proper supervision and evaluation upon completion. (TES)
Descriptors: Accidents, Camping, Crisis Management, Emergency Programs
Shultz, Gary – 1995
This chapter describes the development of a set of programs called "History Comes Alive," a series of historical simulations and interactive experiences for students at heritage sites in Ontario. The programs allow students from Ontario and New York to relive the past by spending 3 days and 2 nights in a simulated historical setting. In…
Descriptors: Agency Cooperation, Educational Cooperation, Elementary Secondary Education, Experiential Learning
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