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Ko, Shaun; Eslami, Zohreh R. – TESL-EJ, 2021
We present a systematic review of the literature on the use of multiuser virtual environments (MUVE) on the development of pragmatic competence in second language (L2) learners. Specifically, we reviewed studies examining the potential of L2 pragmatic development through synthetic immersive virtual environment (SIE) and massively multiplayer…
Descriptors: Pragmatics, Second Language Learning, Second Language Instruction, Teaching Methods
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Montola, Markus – Simulation & Gaming, 2012
This article combines the paradigm of social constructionism with the developing field of ludology. As games are intersubjective meaning-making activities, their study requires understanding of the nature of social constructions, and how such constructions are produced and interpreted: The formalist nature of ludological core concepts such as game…
Descriptors: Epistemology, Social Theories, Social Environment, Cultural Context
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Rosa, Mauricio; Lerman, Stephen – Educational Studies in Mathematics, 2011
This paper is drawn from a doctoral thesis (Rosa, 2008) that examines the relations established between the construction of online identities and the teaching and learning of the definite integral concept in an online learning course. The role-playing game (RPG) is played out through chat and calls for the creation of characters (online…
Descriptors: Electronic Learning, Mathematics Education, Mathematical Concepts, Role Playing
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Inman, Chris; Wright, Vivian H.; Hartman, Julia A. – Journal of Interactive Online Learning, 2010
This study reviewed empirical research conducted in Second Life by educators since Second Life's launch in 2003. The study's purpose was to identify how Second Life is being used in both K-12 and higher education. The methodology, findings, and recommendations of 27 research studies were analyzed. Researchers identified potential problems when…
Descriptors: Higher Education, Elementary Secondary Education, Distance Education, Educational Technology
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Fang, Yu-Shen; Lee, Lung-Sheng – Interactive Technology and Smart Education, 2009
Purpose: Applications of online Second Life (SL) prevail over the world. The purpose of this paper is to make a review and synthesis of recent research studies on SL. Design/methodology/approach: Documental analysis is employed. Totally, 135 research publications, published in 2006-2008, are reviewed and synthesized. Findings: Findings are as…
Descriptors: Educational Research, Research Methodology, Literature Reviews, Research Reports
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Anthony, Nicholas – Journal of Clinical Psychology, 1976
This study investigated the relationship among psychopathology, intelligence and the simulation of psychopathological roles. (Author)
Descriptors: Psychological Characteristics, Psychological Evaluation, Psychological Studies, Research Methodology
Streufert, Siegfried; And Others – 1972
The question of how to deal with or prevent campus turmoil has not been adequately answered in the past, partly because conflict situations arise so unpredictably, making careful research difficult. A simulation study was conducted at a relatively conservative campus to try to answer in detail questions about the reactions of ordinary students to…
Descriptors: Activism, Colleges, Conflict, Higher Education
Brodsky, Stanley L.; Klemmack, Susan H. – 1976
This paper begins by describing an organizational model for the disciplinary study of rape--the University of Alabama's Rape Research Group. It outlines the structure, function, and some techniques of the study group, including the use of simulations and prototypical situations. In one study, verbal responses of rape victims were classified into…
Descriptors: Classification, Females, Organization, Psychological Characteristics
Smith, Robert M. – 1973
Simulation, defined as a representational model of a particular theory, has been the subject of some research in the communication field, but there has been little material published on the uses of simulation as a research tool. Simulations are considered helpful in closing gaps between field studies and laboratory research, serving to increase…
Descriptors: Communication (Thought Transfer), Decision Making Skills, Game Theory, Information Theory
Chapman, Thomas H. – 1974
The research reported here examines the effectiveness of a social simulation game "Starpower" and discussion model in developing more positive attitudes towards blacks and women. Although "Starpower" has been used extensively throughout the country with numerous groups, there is almost no research evaluating its effectiveness in terms of attitude…
Descriptors: Attitude Change, Class Activities, College Freshmen, Educational Games
American Association of State Colleges and Universities, 2007
This volume discusses the ways in which teacher preparation programs around the country are actively embracing civic education from the belief that teacher education is inherently tied to both the preparation of civil servants and the work of preparing citizens. In the field of education, specifically the work of preparing teachers, there has been…
Descriptors: Teacher Education, Teacher Education Programs, Action Research, Democracy
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Hsu, Enrico – Simulation and Games, 1989
Discusses the role of management games in management education. Topics discussed include role playing; computer simulation; computer games; elements of management game effectiveness; Bloom's taxonomy of learning objectives; models of the learning process; group interaction; experiential learning; and research studies on the effectiveness of…
Descriptors: Administrator Education, Computer Games, Computer Simulation, Educational Games
Klein, Hans E., Ed. – 1999
This volume contains conference papers in which representatives from case method-oriented organizations present ideas on interactive, interdisciplinary, intercultural, and international teaching and learning. Eight chapters include: (1) "Case Method Research and Evaluation" (e.g., cross-cultural case research and writing and teaching…
Descriptors: Adult Learning, Case Method (Teaching Technique), Case Studies, Computer Uses in Education
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers