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Nihal Eres; Tugba Ecevit – Journal of Inquiry Based Activities, 2025
This study aimed to design, implement, and evaluate the feasibility of an activity titled "Space Adventure for Little Explorers", integrating the engineering and entrepreneurship design model within the STEM education framework into preschool education. The activity was structured in four stages: (1) Discovery with the Family, (2)…
Descriptors: Engineering Education, Entrepreneurship, Preschool Education, Learning Activities
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Okundaye, Osazuwa; Natarajarathinam, Malini; Qiu, Shaoping; Kuttolamadom, Mathew A.; Chu, Sharon; Quek, Francis – European Journal of Engineering Education, 2022
In the face of information technology changes, not all students will have access to the means to prepare for this future of work. In addressing this issue, in this study, the authors investigate the impact of a 'Making as Micro-Manufacturing (M[superscript 2])' model in motivating STEM-activity participation and developing self-efficacy among…
Descriptors: STEM Education, Manufacturing, Self Efficacy, Design
Van Meeteren, Beth Dykstra, Ed. – Teachers College Press, 2022
Children are intrigued by moving objects, even more so when they can engineer the movement. This volume in the STEM for Our Youngest Learners Series uses Ramps and Pathways as a context to provide children ages 3-8 with opportunities to engage in STEM every day. Ramps and Pathways is a meaningful and fun way for children to develop engineering…
Descriptors: STEM Education, Teaching Methods, Vignettes, Communities of Practice
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Franzwa, Christopher; Tang, Ying; Johnson, Aaron; Bielefeldt, Talbot – International Journal of Game-Based Learning, 2014
This article presents the underlying philosophy of Sustain City, an educational serious game system that engages students, particularly prospective and beginning science and engineering students, in a series of engineering design challenges. Various strategies implemented in Sustain City for achieving a balance of fun and learning are discussed,…
Descriptors: Educational Games, Learner Engagement, Learning Motivation, Novices
Gura, Mark – Learning & Leading with Technology, 2012
Lego robotics is engaging, hands-on, and encompasses every one of the NETS for Students. It also inspires a love of science, technology, engineering, and mathematics (STEM) and provides the experience students need to use digital age skills in the real world. In this article, the author discusses how schools get involved with Lego Robotics and…
Descriptors: Student Participation, Robotics, Educational Technology, Learning Motivation
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Lawanto, Oenardi; Santoso, Harry B.; Liu, Yang – Educational Technology & Society, 2012
In this study, the relationship between students' interest in engineering design activities and their expectancy for success in grades 9-12 was evaluated. The theoretical frameworks developed by Eccles and colleagues (i.e., expectancy value) and Butler and Cartier (i.e., what the students bring to contexts under a self-regulated learning…
Descriptors: Design, Engineering Education, Expectation, Student Interests