Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 9 |
Descriptor
Source
Author
Chen, Ching-Huei | 10 |
Huang, Kun | 3 |
Bradshaw, Amy C. | 1 |
Chan, Lim-Ha | 1 |
Davis, Kendrick A. | 1 |
Ge, Xun | 1 |
Jen, Fen-Lan | 1 |
Law, Victor | 1 |
Liu, Jun-Han | 1 |
Liu, Tung-Kai | 1 |
Wu, I-Chia | 1 |
More ▼ |
Publication Type
Journal Articles | 10 |
Reports - Research | 9 |
Reports - Evaluative | 1 |
Tests/Questionnaires | 1 |
Education Level
Secondary Education | 5 |
Higher Education | 4 |
High Schools | 2 |
Postsecondary Education | 2 |
Elementary Education | 1 |
Grade 10 | 1 |
Grade 8 | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Audience
Location
Taiwan | 4 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Chen, Ching-Huei; Law, Victor; Huang, Kun – Educational Technology Research and Development, 2023
Educational games are becoming increasingly prevalent. Recently, adaptive game-based learning to accommodate diverse learners has received considerable attention. The current study aims to explore the effect of adaptive scaffolding from a multidimensional engagement perspective. A total of 61 students from a Taiwan secondary school studied…
Descriptors: Scaffolding (Teaching Technique), Learner Engagement, Computer Games, Educational Games
Chen, Ching-Huei; Liu, Tung-Kai; Huang, Kun – Journal of Research on Technology in Education, 2023
With the rapid development of artificial intelligence in many disciplines, computational thinking (CT) has become an important skill for the 21st century. To promote vocational high school students' CT skills in learning about programmable logic controllers, this study intended to examine how cognitive and metacognitive prompts separately or…
Descriptors: Vocational High Schools, High School Students, Thinking Skills, Computation
Chen, Ching-Huei; Huang, Kun; Liu, Jun-Han – Asia-Pacific Education Researcher, 2020
This quasi-experimental study investigated the effects of enhancing digital game-based science learning with the predict-observe-explain (POE) inquiry scaffolds. One hundred twenty seventh-grade students were assigned to either an experimental group or a control group. The two groups of students played the same game, but the experimental group…
Descriptors: Game Based Learning, Teaching Methods, Science Instruction, Student Behavior
Chen, Ching-Huei – Journal of Educational Multimedia and Hypermedia, 2017
This study investigated in-service teachers' learning experiences in a scaffolded project-based learning environment. The participants were fifty-five teachers enrolled in a graduate-level learning-by-doing design course. The participants subsequently responded to a survey on the effects of different modes of scaffolds and were interviewed with…
Descriptors: Scaffolding (Teaching Technique), Active Learning, Student Projects, Faculty Development
Chen, Ching-Huei – Australasian Journal of Educational Technology, 2014
This study presents a framework that utilizes cognitive and motivational aspects of learning to design an adaptive scaffolding e-learning system. It addresses scaffolding processes and conditions for designing adaptive scaffolds. The features and effectiveness of this adaptive scaffolding e-learning system are discussed and evaluated. An…
Descriptors: Scaffolding (Teaching Technique), Middle School Students, Science Instruction, Secondary School Science
Chen, Ching-Huei; Wu, I-Chia; Jen, Fen-Lan – Interactive Learning Environments, 2013
The purpose of this study was to examine the effectiveness of online scaffolds in computer simulation to facilitate students' science learning. We first introduced online scaffolds to assist and model students' science learning and to demonstrate how a system embedded with online scaffolds can be designed and implemented to help high school…
Descriptors: Scaffolding (Teaching Technique), Computer Simulation, Science Instruction, Teaching Methods
Chen, Ching-Huei; Wu, I.-Chia – Computers & Education, 2012
A path model was used to test the unique and interactive effects of cognitive and motivational variables when learning in a supportive online learning system, Collaborative Inquiry System (CIS). In this student-centered learning environment, students interact with computer simulations and are assisted by online scaffolds intended to help them…
Descriptors: Electronic Learning, Physical Education, Online Courses, Learning Strategies
Chen, Ching-Huei; Chan, Lim-Ha – Journal of Technology and Teacher Education, 2011
This study investigated the effectiveness and impacts of process prompts on students' learning and computer self-efficacy within the technology-enabled project-based learning (PBL) context in an undergraduate educational technology course. If the aim is to prepare prospective teachers to effectively, efficiently, and engagingly use technologies in…
Descriptors: Foreign Countries, Student Projects, Self Efficacy, Web Based Instruction
Chen, Ching-Huei; Bradshaw, Amy C. – Journal of Research on Technology in Education, 2007
This study examined the effects of question prompts, knowledge integration prompts, and problem solving prompts, embedded in a Web-based learning environment in scaffolding preservice teachers' conceptual understanding and problem solving in an ill-structured domain. A mixed-method study was employed to investigate the outcomes of students'…
Descriptors: Internet, Educational Principles, Preservice Teachers, Problem Solving
Ge, Xun; Chen, Ching-Huei; Davis, Kendrick A. – Journal of Educational Computing Research, 2005
The present study investigated the effects of question prompts in scaffolding novice instructional designers solving ill-structured, instructional design problems in a Web-based learning environment. The effects of question prompts were studied under different prompting conditions (Question-Elaboration vs. Question-Guidance), taking into…
Descriptors: Scaffolding (Teaching Technique), Instructional Design, Problem Solving, Web Based Instruction