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Showing 1 to 15 of 29 results Save | Export
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Yumin Zheng; Chaowang Shang; Wanqing Xu; Ping Zhang; Yulin Zhao; Yiting Liu – Education and Information Technologies, 2025
Student teachers are invaluable educational assets, especially in digital transformation. The online collaborative reflection ability (OCRA) is crucial for their teaching careers and has always been challenging. There is a pressing need for new collaborative learning strategies to enhance student teachers' OCRA and improve the quality of future…
Descriptors: Student Teachers, Cooperative Learning, Reflection, Cognitive Processes
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Yoonhee Shin; Jaewon Jung; Seohyun Choi; Bokmoon Jung – Education and Information Technologies, 2025
This study investigates the effects of metacognitive and cognitive strategies for computational thinking (CT) on managing cognitive load and enhancing problem-solving skills in collaborative programming. Four different scaffolding conditions were provided to help learners optimize cognitive load and improve their problem-solving abilities. A total…
Descriptors: Scaffolding (Teaching Technique), Mental Computation, Cognitive Processes, Difficulty Level
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Gang Yang; Wei Zhou; Yu-Die Rong; Ya-Juan Xu; Qun-Fang Zeng; Yun-Fang Tu – Education and Information Technologies, 2024
Writing is a challenging task for students in language learning. A key question in this challenge is how to exploit the potential of information technology and design effective learning strategies to promote quality writing. This is a question that Chinese teachers need to actively consider in the process of optimizing their writing instruction.…
Descriptors: Writing Instruction, Writing (Composition), Teaching Methods, Information Technology
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Cui-Yu Wang; Bao-Lian Gao; Shu-Jie Chen – Education and Information Technologies, 2024
How to develop students' computational thinking (CT) is an important topic faced by academics and front-line teachers. However, the solution of programming problems requires paying attention to every detail of the problem and building a solution to the problem step by step, and for beginners, they often get stuck when one of these aspects goes…
Descriptors: Computation, Thinking Skills, Elementary School Students, Metacognition
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Ran Liu; Wei Pang; Junming Chen; Vishalache A. P. Balakrishnan; Hai Leng Chin – Education and Information Technologies, 2025
In the context of globalization, adapting to modern educational needs and adopting innovative teaching methods have become increasingly crucial, particularly in the field of children's aesthetic education. This study explores the integration of scaffolding instruction and AI-driven diffusion models in children's aesthetic education, with a special…
Descriptors: Scaffolding (Teaching Technique), Artificial Intelligence, Aesthetic Education, Asian Culture
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Olivia De Ruyck; Mieke Embo; Jessica Morton; Vasiliki Andreou; Sofie Van Ostaeyen; Oona Janssens; Marieke Robbrecht; Jelle Saldien; Lieven De Marez – Education and Information Technologies, 2024
Background: Electronic portfolios (e-portfolios) are valuable tools to scaffold workplace learning. Feedback is an essential element of the learning process, but it often lacks quality when incorporated in ePortfolios, while research on how to incorporate feedback into an ePortfolio design is scarce. Objectives: To compare the ease of use,…
Descriptors: Feedback (Response), Portfolio Assessment, Scaffolding (Teaching Technique), Workplace Learning
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Hwang, Wu-Yuin; Luthfi, Muhammad Irfan; Hariyanti, Uun; Wardani, Ratna – Education and Information Technologies, 2023
Authentic context is a physical environment reflecting the knowledge application in the real world. In this study, we developed a tablet-based application, Ubiquitous Fraction (U-Fraction), to help fractions learning with authentic contextual support. Three topics were designed to learn fractions concept, fractions simplification, and fractions…
Descriptors: Fractions, Mathematics Education, Authentic Learning, Tablet Computers
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Tikva, Christina; Tambouris, Efthimios – Education and Information Technologies, 2023
Teaching and learning Computational Thinking (CT) is at the forefront of educational interest. In the process of teaching and learning CT, learning strategies and tools play an important role. Efforts have been made to apply several learning strategies for teaching Computational Thinking. Among them, game-based learning and scaffolding are widely…
Descriptors: Programming, Game Based Learning, Computation, Thinking Skills
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Zuokun Li; Pey-Tee Emily Oon; Shaoming Chai – Education and Information Technologies, 2024
Promoting progressive discourse and sustained inquiry is a focus area of knowledge building research. Although different approaches for scaffolding productive discourse have been documented, the experimental investigation into the impact of teacher scaffolding on students' knowledge building processes and outcomes in technology-supported…
Descriptors: Scaffolding (Teaching Technique), Interaction, Behavior Patterns, Social Networks
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Lianyu Cai; Mgambi Msambwa Msafiri; Daniel Kangwa – Education and Information Technologies, 2025
This systematic literature review explored the impact of integrating AI tools in higher education using the Zone of Proximal Development (ZPD) by Lev Vygotsky. It examined how AI tools assist the students in identifying and operating within their ZPD, how to create and facilitate a collaborative learning environment, and how to provide the…
Descriptors: Artificial Intelligence, Technology Uses in Education, Technology Integration, Higher Education
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Chen, Mei-Fen; Chen, Yu-Chi; Zuo, Pei-Ying; Hou, Huei-Tse – Education and Information Technologies, 2023
Gamified learning is an instructional strategy that motivates students to learn, and the use of multiple representations assists learning by promoting students' thinking and advanced mathematical problem-solving skills. In particular, emergency distance learning caused by the COVID-19 pandemic may result in a lack of motivation and effectiveness…
Descriptors: Gamification, Educational Technology, COVID-19, Pandemics
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Özge Kelleci Alkan; Nuri Can Aksoy; Taibe Kulaksiz; Hatice Aydan Kaplan; Büsra Nur Durmaz; Mihriban Özcan; Bilge Kalkavan – Education and Information Technologies, 2024
Before taking full responsibility for a real classroom, pre-service teachers (PTs) can safely experience a rich learning atmosphere in a simulated virtual classroom environment and receive feedback on their lesson planning and teaching performance. This research aims to support and examine the process of structuring PTs' teaching skills with a…
Descriptors: Feedback (Response), Computer Simulation, Preservice Teachers, Teaching Skills
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Cabellos, Beatriz; Pozo, Juan-Ignacio; Marín-Rubio, Kevin; Sánchez, Daniel L. – Education and Information Technologies, 2022
Video games are the digital entertainment resource most in demand by young people, which has led an increasing number of education experts to study their possible benefits. In particular, in this research, we set out to identify the potential of 'Papers, Please' to promote moral learning. Thus, we have tried to identify those objectives that go…
Descriptors: Prosocial Behavior, Video Games, Values Education, Moral Values
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Sara Ekström; Lena Pareto; Sara Ljungblad – Education and Information Technologies, 2025
There is a growing interest in whether social robots, which are embodied and exhibit human-like behaviour, can be used for teaching and learning. Still, very few studies focus on the teacher's role. This study focuses on how a teacher acted in a learning-by-teaching activity with 20 children. In this small-scale field experiment, the teacher's…
Descriptors: Mathematics Instruction, Cooperative Learning, Scaffolding (Teaching Technique), Video Games
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Haipeng Wan; Xue Zhang; Xinxue Yang; Shan Li – Education and Information Technologies, 2024
This study investigated the impact of problematization-oriented scaffolding and structuring-oriented scaffolding, incorporated within instructional videos, on students' computational thinking and their performance in programming education. We recruited 86 participants from three senior classes at a high school. Each of the three classes was…
Descriptors: Scaffolding (Teaching Technique), Instructional Design, Thinking Skills, Computer Science Education
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