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Showing 1 to 15 of 36 results Save | Export
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Heather J. S. Birch – International Association for Development of the Information Society, 2023
This case study features pedagogical strategies that were used in the context of a mobile app for learning to encourage relevant engagement and participation. For 20 weeks, a group of 18 piano students, ages 10 through 15, used a mobile app known as PracticeCactus. This self-contained social media platform allowed young participants to create and…
Descriptors: Teaching Methods, Computer Software, Learner Engagement, Music Education
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Saito, Rei; Sato, Yoshiki; Hagiwara, Miki; Ota, Koichi; Kashihara, Akihiro – International Association for Development of the Information Society, 2019
Web allows learners to investigate any question to learn with a large number of Web resources. In such investigative learning, leaners are expected to investigate the question by navigating Web resources/pages to construct their knowledge and decomposing the question into sub-questions. In acquiring skills in such investigative learning, learners…
Descriptors: Internet, Online Searching, Investigations, Electronic Learning
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Buchner, Josef; Vonarx, Anne-Cathrin; Pfänder, Peter; Kerres, Michael – International Association for Development of the Information Society, 2020
This study arises from the question of how learners experience different learning arrangements while learning to develop competence-based tasks with a new digital workbench. The study compares a guided arrangement with worked examples to an exploratory learning scenario. Leading questions for the design of the study and analysis are as follows:…
Descriptors: Electronic Learning, Competency Based Education, Vocational Education, Guided Pathways
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Burkhard, Michael; Seufert, Sabine; Cetto, Matthias; Handschuh, Siegfried – International Association for Development of the Information Society, 2022
Educational chatbots promise many benefits for teaching and learning. Although chatbot use cases in this research field are rapidly growing, most studies focus on individual users rather than on collaborative group settings. To address this issue, this paper investigates how chatbot-mediated learning can be designed to foster middle school…
Descriptors: Artificial Intelligence, Teaching Methods, Learning Processes, Web Based Instruction
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Georgiou, Kyriakoula; Angeli, Charoula – International Association for Development of the Information Society, 2019
The development of computational thinking is as important as writing, reading and arithmetic, and, it should start as early as kindergarten (Wing, 2008). However, little has been done in terms of investigating the factors influencing the development of computational thinking in preschool education (Bers et al., 2014; Ching et al., 2018; Kazakoff…
Descriptors: Teaching Methods, Thinking Skills, Scaffolding (Teaching Technique), Preschool Children
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Moallem, Mahnaz; Igoe, Elizabeth – International Association for Development of the Information Society, 2018
What effects does PBL have on student learning outcomes, knowledge acquisition, and higher order thinking skills? This question continues to influence the adoption and implementation of problem-based learning (PBL) since its inception. The answer to this overarching question is still lacking. This chapter responds to this question by first…
Descriptors: Educational Technology, Problem Based Learning, Scaffolding (Teaching Technique), Distance Education
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Dhahri, Mbarek; Khribi, Mohamed Koutheair – International Association for Development of the Information Society, 2021
Recommender Systems (RS) in e-learning has attracted several researchers aiming basically at scaffolding learners in locating relevant learning resources that meet their learning needs and profiles. Whereas a number of review studies have been carried out in the area of educational recommender systems, there is a limited information in the…
Descriptors: Scaffolding (Teaching Technique), Teaching Methods, Educational Resources, Research Reports
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Adams, Nan B. – International Association for Development of the Information Society, 2017
Society's relationship to knowledge and what is considered to be factual is changing. Effective teaching models focused on leveraging strategic control of the knowledge from teachers to learners in virtual learning environments are critical to insuring a positive path is charted. The Knowledge Development Model serves as the guide for determining…
Descriptors: Computer Simulation, Teaching Methods, Learning Processes, Learning Theories
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Harada, Oriko; Kashihara, Akihiro – International Association for Development of the Information Society, 2020
Web-based investigative learning is a form of learning where learners investigate Web resources to construct knowledge on a question. In our previous work, we have designed a learning model and a cognitive tool named iLSB to support learners in expanding the initial question into sub-questions so as to deepen and widen their investigation, and in…
Descriptors: Instructional Materials, Web Based Instruction, Web Sites, Learning Experience
McGowan, Ian S. – International Association for Development of the Information Society, 2016
Built on Dabbagh (2005), this paper presents a four component theory-based design framework for an e-learning session in introductory computer programming. The framework, driven by a body of exemplars component, emphasizes the transformative interaction between the knowledge building community (KBC) pedagogical model, a mixed instructional…
Descriptors: Computer Science Education, Programming, Electronic Learning, Instructional Design
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Obara, Yuki; Kashihara, Akihiro – International Association for Development of the Information Society, 2017
Presentation is one of the important activities in research to publish research results. When we create presentation documents (P-documents for short), it is important to compose presentation structure (P-structure for short) that represents what to present and how to sequence the contents. To create proper P-documents, we need to learn how to…
Descriptors: Research Reports, Research Skills, Material Development, Instructional Materials
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Sasaki, Shigeru; Arai, Masayuki; Takai, Kumiko; Ogawa, Mitsuhiro; Watanabe, Hiroyoshi – International Association for Development of the Information Society, 2017
In this study, the role-playing situation and the system requirement list are adopted into project-based learning classes to develop web applications. In the classes, the third-year undergraduate project managers communicate with the client of the project rolled by teachers on the Web bulletin board. These are expected to act as scaffolds to…
Descriptors: Scaffolding (Teaching Technique), Program Administration, Problem Based Learning, Undergraduate Students
Kashihara, Akihiro; Akiyama, Naoto – International Association for Development of the Information Society, 2016
Web allows learners to investigate any question with a great variety of Web resources, in which they could construct a wider, and deeper knowledge. In such investigative learning process, it is important for them to deepen and widen the question, which involves decomposing the question into the sub-questions to be further investigated. This…
Descriptors: Web Based Instruction, Electronic Learning, Investigations, Online Searching
Lee, Chien-Sing; Wong, Kuok-Shoong Daniel – International Association for Development of the Information Society, 2015
Advancements in technology and liberalization of educational opportunities have transformed the knowledge landscape into an emergent innovation incubator, where sense-making and creativity in and for ill-structured environments are especially relevant. In addition, opportunities are often "found" or "made." The quality of…
Descriptors: Technology Uses in Education, Metacognition, Formative Evaluation, STEM Education
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Jong, Morris Siu-Yung; Chan, Tom; Tam, Vincent; Hue, Ming-Tak – International Association for Development of the Information Society, 2017
Gamification is a strategy of using game mechanics and experience design to digitally engage people to achieve intended goals in non-game contexts. There has been increasing discussion among educators and researchers about harnessing the idea of gamification to enhance current learning and teaching practices in school education. This paper…
Descriptors: Teaching Methods, Educational Games, Educational Technology, Technology Uses in Education
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