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Ross, Robert; Hall, Richard; Ross, Sarah – International Journal of Information and Learning Technology, 2023
Purpose: Escape room-based learning is a new educational game-based learning trend which embeds student learning within an exciting escape room scenario. Ordinarily these educational escape rooms are in a table-top format which involves learners decoding clues together around a table. In the age of a global pandemic [coronavirus disease 2019…
Descriptors: Game Based Learning, Computer Simulation, COVID-19, Pandemics
Oliveira, Ana; Wainman, Bruce; Palombella, Andrew; Rockarts, Jasmine; Wojkowski, Sarah – Anatomical Sciences Education, 2023
Interprofessional learning improves students' clinical and interprofessional competencies. COVID-19 prevented delivering in-person education and motivated the development of a virtual interprofessional cadaveric dissection (ICD) course. This study reports on the effects of a virtual ICD course compared to a previously delivered in-person course,…
Descriptors: COVID-19, Pandemics, School Closing, Computer Simulation
Rahmani, Shams R.; Mashtare, Michael L.; Schulze, Darrell G.; Camberato, James J.; Johnston, Cliff T.; Fulk-Bringman, Sherry S. – Natural Sciences Education, 2023
Beginning abruptly in the second half of the Spring 2020 semester at Purdue University, we modified our teaching approach in Introductory Soil Science and Forest Soils courses (AGRY 255/270) with a combined annual enrollment of [approximately]370 students to cope with the COVID-19 pandemic. In that semester, we went to entirely virtual lecture,…
Descriptors: Science Instruction, Soil Science, COVID-19, Pandemics
Dionne Barnes-Proby; Susan Bush-Mecenas; Tara Laila Blagg; Christopher Joseph Doss; John F. Pane; Jennifer Jeffries – RAND Corporation, 2024
Formal mentoring has been an effective approach to mitigate challenges facing underserved youth and contributes to observable improvements in behavior, relationships, and emotional well-being. In recent years, virtual mentoring has emerged as a promising way to expand the provision of mentoring. By engaging virtually, mentorship programs can…
Descriptors: Mentors, Computer Simulation, Youth Programs, Interpersonal Relationship

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