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Deck, Anita; Grubbs, Michael E. – Technology and Engineering Teacher, 2016
It is becoming increasingly important to consider the waste humans produce and options for reducing the impact it has on the environment. Allowing students the opportunities to research potential solutions and present their ideas results in an educated citizenry that considers consequences of technological advances. Throughout the course of a…
Descriptors: Environmental Education, STEM Education, Engineering Education, Design
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Ayar, Mehmet C. – Educational Sciences: Theory and Practice, 2015
The purpose of this study is to present students' experiences, interest in engineering, and personal narratives while participating in a robotics summer camp in a metropolitan city in Turkey. In this study, I used qualitative data collection methods such as interviews, field notes, and observations. I used the four principles of Engle and Conant…
Descriptors: Foreign Countries, Engineering Education, Design, Vocational Interests
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Carter, Lynne C.; Lee, Rhona Tye – Science Teacher, 1979
Presents a general step-by-step description of how classroom games for science can be developed. Examples from the slim chance game from the Health Activities Project of the University of California at Berkeley are included. (HM)
Descriptors: Class Activities, Design, Educational Games, Educational Media