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Jaokar, Ajit – Educational Technology, 2013
This article discusses the evolution of computing education in preparing for the next wave of computing. With the proliferation of mobile devices, most agree that we are living in a "post-PC" world. Using the Raspberry Pi computer platform, based in the UK, as an example, the author discusses computing education in a world where the…
Descriptors: Computer Uses in Education, Technological Advancement, Educational Development, Handheld Devices
Bollin, Andreas; Hochmuller, Elke; Mittermeir, Roland; Samuelis, Ladislav – IEEE Conference on Software Engineering Education and Training, Proceedings (MS), 2012
Software Engineering education must account for a broad spectrum of knowledge and skills software engineers will be required to apply throughout their professional life. Covering all the topics in depth within a university setting is infeasible due to curricular constraints as well as due to the inherent differences between educational…
Descriptors: Engineering Education, Computer Software, Integrated Curriculum, Computer Simulation
Anand, S.; Farswan, R. S.; Fernandes, B. G. – IEEE Transactions on Education, 2012
Experimentation is important for learning and research in the field of power electronics and drives. However, a great deal of equipment is required to study the various topologies, controllers, and functionalities. Thus, the cost of establishing good laboratories and research centers is high. To address this problem, the authors have developed a…
Descriptors: Electronics, Learning Modules, Man Machine Systems, Computer System Design
Mason, Robert T. – Journal of Information Technology Education: Innovations in Practice, 2013
This research paper compares a database practicum at the Regis University College for Professional Studies (CPS) with technology oriented practicums at other universities. Successful andragogy for technology courses can motivate students to develop a genuine interest in the subject, share their knowledge with peers and can inspire students to…
Descriptors: Database Management Systems, Database Design, Practicums, Computer System Design
Ellington, Henry – Simulation & Gaming, 2012
In this invited autobiography, the author describes the impact that educational gaming and simulation has had on his professional career. He begins by reviewing his early life and education in Aberdeen and his subsequent work as a research scientist, schoolteacher, and physics lecturer. He then shows how he changed disciplines from physics to…
Descriptors: Curriculum Development, Educational Games, Systems Approach, Autobiographies
Egan, Mike; Hengst, Randy – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2012
In collaboration with preservice elementary teachers and in-service kindergarten teachers, the authors engaged in small-scale, demand-side production of educational software focused on numeracy skills. That is, the authors built applications designed to address children's specific learning needs as they surfaced in the classroom and were…
Descriptors: Teaching Methods, Numeracy, Computer Software, Preservice Teachers
Ye, Zhaohui; Hua, Chengying – IEEE Transactions on Education, 2012
Programmable system-on-chip (PSoC), which provides a microprocessor and programmable analog and digital peripheral functions in a single chip, is very convenient for mixed-signal electronic system design. This paper presents the experience of teaching contemporary mixed-signal electronic system design with PSoC in the Department of Automation,…
Descriptors: Class Activities, Teaching Methods, Foreign Countries, Course Objectives
Foy, Pierre, Ed.; Arora, Alka, Ed.; Stanco, Gabrielle M., Ed. – International Association for the Evaluation of Educational Achievement, 2013
TIMSS measures trends in mathematics and science achievement at the fourth and eighth grades in participating countries around the world, while also monitoring curricular implementation and identifying promising instructional practices. Conducted on a regular 4-year cycle, TIMSS has
assessed mathematics and science in 1995, 1999, 2003, 2007, and…
Descriptors: Academic Achievement, Guides, Databases, International Studies
Lee, C. P.; Uluagac, A. S.; Fairbanks, K. D.; Copeland, J. A. – IEEE Transactions on Education, 2011
This paper describes a competition-style of exercise to teach system and network security and to reinforce themes taught in class. The exercise, called NetSecLab, is conducted on a closed network with student-formed teams, each with their own Linux system to defend and from which to launch attacks. Students are expected to learn how to: 1) install…
Descriptors: Computer Security, Teaching Methods, Computer Networks, Computer Science Education
Liu, S.; Tang, J.; Deng, C.; Li, X.-F.; Gaudiot, J.-L. – IEEE Transactions on Education, 2011
Java Virtual Machine (JVM) education has become essential in training embedded software engineers as well as virtual machine researchers and practitioners. However, due to the lack of suitable instructional tools, it is difficult for students to obtain any kind of hands-on experience and to attain any deep understanding of JVM design. To address…
Descriptors: Educational Technology, Courseware, Computer System Design, Science Course Improvement Projects
Henry, Paul; Semple, Hugh – Journal of Geography, 2012
GIS has shown promise in Project Based Learning (PBL) environments, but many obstacles exist in its integration into school curriculums. This article discusses the development and utilization of an online GIS tool that was created to illustrate that the perceptual gap between relevance and ease of use of GIS software can be bridged at the K-12…
Descriptors: Middle School Students, Earth Science, Computer Software, Active Learning
Doubleday, Eldridge G.; O'Loughlin, Valerie D.; Doubleday, Alison F. – Anatomical Sciences Education, 2011
An increasing number of instructors are seeking to provide students with online anatomy resources. Many researchers have attempted to identify associations between resource use and student learning but few studies discuss the importance of usability testing in resource design and modification. Usability testing provides information about ease of…
Descriptors: Electronic Learning, Testing, Online Courses, Anatomy
Folorunso, Olusegun; Akinwale, AdioTaofeek – Campus-Wide Information Systems, 2010
Purpose: In tertiary institution, some students find it hard to learn database design theory, in particular, database normalization. The purpose of this paper is to develop a visualization tool to give students an interactive hands-on experience in database normalization process. Design/methodology/approach: The model-view-controller architecture…
Descriptors: Database Design, Student Attitudes, Visualization, Computer System Design
Thomas, Michael K.; Ge, Xun; Greene, Barbara A. – Journal of Educational Computing Research, 2011
This study used technology-rich ethnography (TRE) to examine the use of game development in a high school computer programming class for the development of 21st century skills. High school students created games for elementary school students while obtaining formative feedback from their younger clients. Our experience suggests that in the…
Descriptors: Video Games, Ethnography, Programming, Skill Development
Tan, Grace; Venables, Anne – Journal of Information Technology Education, 2010
There exists a wealth of computing education literature devoted to interventions designed to overcome novices' difficulties in learning to write computer programs. However, various studies have shown that the majority of students at the end of a semester of instruction are still unable to write a simple computer program, despite the best efforts…
Descriptors: Action Research, Program Effectiveness, Workshops, Programming
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