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Gibson, David; Aldrich, Clark; Prensky, Marc – Information Science Publishing, 2007
Games and Simulations in Online Learning: Research and Development Frameworks examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It presents a general understanding of how the Semantic Web will impact education and how games and…
Descriptors: Electronic Learning, Educational Games, Computers, Computer Simulation
Khan, Badrul, Ed. – Information Science Publishing, 2007
Flexible Learning in an Information Society uses a flexible learning framework to explain the best ways of creating a meaningful learning environment. This framework consists of eight factors--institutional, management, technological, pedagogical, ethical, interface design, resource support, and evaluation--and a systematic understanding of these…
Descriptors: Educational Environment, Learning, Satisfaction, Student Surveys
Herrington, Tony; Herrington, Jan – Information Science Publishing, 2006
As greater accountability in higher education grows, authentic learning has found a prominent place in the education agenda. Technology continues to open up possibilities for innovative and effective learning opportunities, and students and teachers are no longer happy to accept familiar classroom-based pedagogies that rely on content delivery and…
Descriptors: Higher Education, Educational Environment, Student Centered Curriculum, Graduate Study