Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Source
International Association for… | 2 |
Author
João Ferreira-Santos | 1 |
Julia Draghi | 1 |
Lúcia Pombo | 1 |
Margarida M. Marques | 1 |
Marques, Margarida Morais | 1 |
Pombo, Lúcia | 1 |
Rita Rodrigues | 1 |
Publication Type
Reports - Research | 2 |
Speeches/Meeting Papers | 2 |
Education Level
Secondary Education | 2 |
Elementary Education | 1 |
Grade 10 | 1 |
Grade 11 | 1 |
Grade 7 | 1 |
Grade 8 | 1 |
Grade 9 | 1 |
High Schools | 1 |
Higher Education | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
More ▼ |
Audience
Location
Portugal | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Rita Rodrigues; João Ferreira-Santos; Julia Draghi; Margarida M. Marques; Lúcia Pombo – International Association for Development of the Information Society, 2024
To drive effective change towards sustainable development, several courses of action have been devised, and education was pointed as a way to attain this goal. Recognizing the impact of learning in context, it is essential to develop innovative educational proposals that bring schools into other social contexts. This study aims to present, albeit…
Descriptors: Sustainable Development, Student Attitudes, Handheld Devices, Telecommunications
Pombo, Lúcia; Marques, Margarida Morais – International Association for Development of the Information Society, 2018
Augmented Reality (AR) technology and games can enhance motivation for learning. When combined with mobile devices, AR technology can promote authentic learning in outdoor environments, such as urban parks. These spaces can be used for Science Education, particularly, for environmental education and nature conservation. The EduPARK project…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Educational Games