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Baumgartner, Emily; Ferdig, Richard E.; Gandolfi, Enrico – TechTrends: Linking Research and Practice to Improve Learning, 2022
The purpose of this study was to investigate how the consumption and production of extended reality (XR) video content impacted elementary student spatial reasoning skills. Third- and fourth-grade elementary students (aged 8 to 11) were given a four-week intervention in which they first consumed virtual reality (VR) video for two weeks. During the…
Descriptors: Computer Simulation, Spatial Ability, Grade 3, Grade 4
Helms, Samuel – TechTrends: Linking Research and Practice to Improve Learning, 2009
Like other learning tools, simulations benefit from an instructional context. To use Gagne and Briggs' model as an example, the learner should first be reminded of the prerequisite learnings, informed of the objectives, and his/her attention gained before being presented with the learning material. Research regarding simulations in education…
Descriptors: High Schools, Prerequisites, Learning Experience, Simulation