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Pasko, Alexander; Adzhiev, Valery; Malikova, Evgeniya; Pilyugin, Victor – Journal of Information Technology Education: Innovations in Practice, 2013
Modern education technologies are destined to reflect the realities of a modern digital age. The juxtaposition of real and synthetic (computer-generated) worlds as well as a greater emphasis on visual dimension are especially important characteristics that have to be taken into account in learning and teaching. We describe the ways in which an…
Descriptors: Educational Technology, Computer Uses in Education, Models, Visual Aids
Allen, Denise – Teaching Pre K-8, 1994
Reviews six computer software programs that emphasize drawing, science, and math skills: (1) "Brushstrokes" (Claris); (2) "Tempra Vision" (Mathematica); (3) "Draw to Learn" (Draw to Learn Associates); (4) "Coaster" (Disney Software); (5) "Rediscover Science" (Edunetics); and (6) "Rediscover Math" (Edunetics). (MDM)
Descriptors: Art Education, Computer Graphics, Computer Software, Computer Software Reviews
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Ursyn, Anna – Learning and Instruction, 1997
The effects of the integration of art and science through instruction in computer art graphics on learning geology were studied with 53 college students and 189 comparisons in the same geology class. Results indicate that building representations of scientific concepts through computer art may improve students' achievement. (SLD)
Descriptors: Academic Achievement, Art, Art Education, College Students