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Presser, Ashley Lewis; Kamdar, Danae; Vidiksis, Regan; Goldstein, Marion; Dominguez, Ximena; Orr, Jillian – Science and Children, 2017
Many preschool classrooms explore plant growth. However, because many plants take a long time to grow, it is often hard to facilitate engagement in some practices (i.e., since change is typically not observable from one day to another, children often forget their prior predictions or cannot recall what plants looked like days or weeks earlier).…
Descriptors: Plants (Botany), Preschool Children, Prediction, Science Experiments
Beaumont, Ellen S.; Rowe, Graham; Mikhaylov, Natalie S. – Bioscience Education, 2012
We describe a classroom exercise to allow students to explore foraging strategies in higher vertebrates. The exercise includes an initial interactive session in which students act as predators and are guided through foraging simulations, and a subsequent student-led session where classmates are employed as experimental subjects. Students rated the…
Descriptors: Ecology, Biology, Inquiry, Experiments
Triggs, Riley; Jarmon, Leslie; Villareal, Tracy A. – International Journal of Virtual and Personal Learning Environments, 2010
Virtual environments can resolve many practical and pedagogical challenges within higher education. Economic considerations, accessibility issues, and safety concerns can all be somewhat alleviated by creating learning activities in a virtual space. Because of the removal of real-world physical limitations like gravity, durability and scope,…
Descriptors: Interdisciplinary Approach, Computer Simulation, Simulated Environment, Marine Education
Heck, Andre – Teaching Mathematics and Its Applications: An International Journal of the IMA, 2009
Technology offers ample opportunities to bring reality into the classroom. Students and teachers nowadays have many tools to work in an authentic way with real data in mathematics and science education. However, much research and development are still needed to create a consistent learning trajectory out of the many exciting single activities.…
Descriptors: Research Needs, Research Projects, Secondary School Students, Class Activities
Eckman, Tom, Comp. – 1974
This publication consists of a lengthy list of environmental games (35) on the market today, their source and purchase price. Included is a description of the major changes the types of games have undergone. The first group of games resembled closely ordinary board games with success dependent on skill and/or chance rather than understanding of…
Descriptors: Annotated Bibliographies, Class Activities, Educational Games, Environmental Education

Zipko, Stephen J. – Science Activities, 1980
The use of simulation is discussed, including its effectiveness in generating environmental awareness and an environmental ethic in the student. Two simulation activities are described. (RE)
Descriptors: Class Activities, Conservation Education, Elementary Secondary Education, Environment

Weiss, Fran – Science Teacher, 1979
Presents a nuclear power plant simulation game which is designed to involve a class of 30 junior or senior high school students. Scientific, ecological, and social issues covered in the game are also presented. (HM)
Descriptors: Class Activities, Educational Games, Educational Media, Models

Kay, Malcolm J. – School Science Review, 1975
Describes the procedure and materials of a game designed for teaching alimentary systems. One set is used to teach a whole class. (GS)
Descriptors: Anatomy, Biology, Class Activities, Educational Games

Mayo, Ellen S.; Bertino, Anthony J. – Science Teacher, 1991
Presents a simulation activity that allow students to work through the exercise of DNA profiling and to grapple with some analytical and ethical questions involving a couple arranging with a surrogate mother to have a baby. Can be used to teach the principles of restriction enzyme digestion, gel electrophoresis, and probe hybridization. (MDH)
Descriptors: Biology, Class Activities, DNA, Enrichment Activities
Guzdial, Mark – 1994
Computational science includes the use of computer-based modeling and simulation to define and test theories about scientific phenomena. The challenge for educators is to develop techniques for implementing computational science in the classroom. This paper reviews some previous work on the use of simulation alone (without modeling), modeling…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Science, Computer Simulation
White, Brian – CBE - Life Sciences Education, 2006
This article describes a simple and inexpensive hands-on simulation of protein folding suitable for use in large lecture classes. This activity uses a minimum of parts, tools, and skill to simulate some of the fundamental principles of protein folding. The major concepts targeted are that proteins begin as linear polypeptides and fold to…
Descriptors: Biology, Biochemistry, Simulation, Student Surveys
Runge, Steven W.; Hill, Brent J. F.; Moran, William M. – CBE - Life Sciences Education, 2006
A new, simple classroom technique helps cell biology students understand principles of Michaelis-Menten enzyme kinetics. A student mimics the enzyme and the student's hand represents the enzyme's active site. The catalytic event is the transfer of marbles (substrate molecules) by hand from one plastic container to another. As predicted, increases…
Descriptors: Kinetics, Cytology, Biology, Biochemistry

Carter, Lynne C.; Lee, Rhona Tye – Science Teacher, 1979
Presents a general step-by-step description of how classroom games for science can be developed. Examples from the slim chance game from the Health Activities Project of the University of California at Berkeley are included. (HM)
Descriptors: Class Activities, Design, Educational Games, Educational Media
Planchard, Marie – Engineering Design Graphics Journal, 2007
At some point in their education, pre-engineering students will take physics and/or calculus. For many freshmen who aren't certain about their career paths, taking these courses is a litmus test to determine whether they have the aptitude or desire to pursue an engineering degree. Therein lies the challenge for many students in the U.S. Science,…
Descriptors: Engineering Education, Student Interests, Physics, Computer Software
Landes, Nancy – 1979
This module is intended to give students a better understanding of the factors involved in home design that relate to energy consumption. Students are given an introductory page followed by a set of directions for a home design game. One class period is required to accomplish the activities of this module. (Author/RE)
Descriptors: Building Design, Class Activities, Conservation Education, Curriculum Development
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